- From: <bugzilla@jessica.w3.org>
- Date: Wed, 01 Aug 2012 15:52:26 +0000
- To: public-css-bugzilla@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=18366 --- Comment #2 from Simon Fraser <smfr@me.com> 2012-08-01 15:52:26 UTC --- The spec now says: "The transform functions ‘matrix’, ‘rotate3d’, ‘matrix3d’ and ‘perspective’ get converted into 4x4 matrices first and interpolated as defined in section Interpolation of Matrices afterwards." In WebKit, for rotate3d(), we will blend single-axis functions without creating a matrix and decomposing. I think this makes most sense. I think it would also make sense to allow rotate3d(0, 0, 1, ...) to blend with rotate(), rotate3d(1, 0, 0, ...) with rotateX() etc. -- Configure bugmail: https://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Wednesday, 1 August 2012 15:52:32 UTC