- From: Tab Atkins Jr. via GitHub <sysbot+gh@w3.org>
- Date: Thu, 28 Nov 2024 17:12:48 +0000
- To: public-css-archive@w3.org
The logic applies just as well to any interpolation; as I said, it ends up as the same math as doing premultiplication "normally" (by scaling the coordinates then un-scaling the result), so if you can do non-linear interpolation on pre-multiplied, you can do it this way too. It just applies the math at a different point - rather than a transform of the inputs and outputs, it's a transform of the progress value immediately before performing the actual blend. -- GitHub Notification of comment by tabatkins Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/11238#issuecomment-2506536907 using your GitHub account -- Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config
Received on Thursday, 28 November 2024 17:12:49 UTC