Re: [csswg-drafts] [css-color-4] Premultiplication in cylindrical spaces and mixing (#11238)

The logic applies just as well to any interpolation; as I said, it ends up as the same math as doing premultiplication "normally" (by scaling the coordinates then un-scaling the result), so if you can do non-linear interpolation on pre-multiplied, you can do it this way too. It just applies the math at a different point - rather than a transform of the inputs and outputs, it's a transform of the progress value immediately before performing the actual blend.

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Received on Thursday, 28 November 2024 17:12:49 UTC