Re: [csswg-drafts] [css-color-4] Premultiplication in cylindrical spaces and mixing (#11238)

> So I think we will implement compositing in arbitrary rectangular spaces.

It probably should be noted that while general alpha compositing will probably work okay in most rectangular spaces, some may not be fully compatible with various blend modes. Blend modes were generally designed with RGB in mind and expect channels to be between 0 - 1.  Some blend modes would particularly be more sensitive to these assumptions than others. Spaces that don't fit into this box, or do not scale well into this box, may exhibit some issues.

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Received on Tuesday, 26 November 2024 18:50:55 UTC