- From: Antoine Quint via GitHub <sysbot+gh@w3.org>
- Date: Mon, 25 Nov 2024 20:32:53 +0000
- To: public-css-archive@w3.org
So, going back to the [WPT test in question](https://github.com/web-platform-tests/wpt/blob/7e168195e3629f88bef6293c18ae8674f90893fd/scroll-animations/scroll-timelines/updating-the-finished-state.html#L502): ```javascript async_test(t => { const animation = createScrollLinkedAnimation(t); const scroller = animation.timeline.source; const maxScroll = scroller.scrollHeight - scroller.clientHeight; animation.play(); animation.onfinish = event => { scroller.scrollTop = 0; window.requestAnimationFrame(function() { animation.play(); scroller.scrollTop = maxScroll; animation.onfinish = event => { t.done(); }; }); }; scroller.scrollTop = maxScroll; }, 'Animation finish event is fired again after replaying from start'); ``` There's still something fishy here because we never get in a situation where the timeline is seeked back to 0%. I expect the intent of the `requestAnimationFrame` call is to delay the `play()` and `scroller.scrollTop = maxScroll` calls to the _next_ frame, but since the `finish` event is dispatched at the end of the _update animation and send events_ procedure, which happens before `requestAnimationFrame` callbacks are serviced, this all happens in the same frame. @kevers-google and @ogerchikov : `git blame` says you authored parts of this test, what do you make of this? -- GitHub Notification of comment by graouts Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/11270#issuecomment-2498976540 using your GitHub account -- Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config
Received on Monday, 25 November 2024 20:32:54 UTC