- From: fantasai via GitHub <sysbot+gh@w3.org>
- Date: Wed, 20 Mar 2024 17:18:01 +0000
- To: public-css-archive@w3.org
@szager-chromium I think the bounds that you would want for occlusion detection and the bounds we'd want for painting are not necessarily the same. For example, the theoretical bounds of a blur radius are infinite, although practically speaking we clip those. But where we clip the blur effect and where you decide "the stuff below this is occluded" might not be the same. I also don't understand what sort of real-world interop issues you're running into that are motivating your proposed changes to the spec.s -- GitHub Notification of comment by fantasai Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/8649#issuecomment-2010131496 using your GitHub account -- Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config
Received on Wednesday, 20 March 2024 17:18:02 UTC