- From: Ian Kilpatrick via GitHub <sysbot+gh@w3.org>
- Date: Fri, 08 Mar 2024 17:41:20 +0000
- To: public-css-archive@w3.org
bfgeek has just created a new issue for https://github.com/w3c/csswg-drafts: == [css-grid-3] Current track sizing algorithm can go exponential in complexity. == https://drafts.csswg.org/css-grid-3/#track-sizing Currently you need to place everything in every possible position. With subgrid this means that the complexity can go ~exponential (or sub-exponential). ``` <div style="grid-template: masonry / repeat(10, auto);"> <div style="grid-template: subgrid / subgrid; grid-column: auto / span 6;"> <!-- 5 positions --> <div style="grid-template: subgrid / subgrid; grid-column: auto / span 3;"> <!-- 4 positions --> <div></div> <!-- 3 positions --> </div> </div> </div> ``` In the above example there are 60 positions you need to test (each subgrid level might have different margin/border/padding which needs to be taken into account for the items contribution in a particular position along with many other factors). In Blink we've spent most of our performance work in layout fixing exponential time bugs - developers really care about layout time performance. While these issues were quality of implementation bugs (and not a core problem with a particular spec), having exponential time complexity in a spec seems bad[1]. [1] - Exponential time complexity doesn't care how powerful your CPU is - it'll always win. Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/10053 using your GitHub account -- Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config
Received on Friday, 8 March 2024 17:41:21 UTC