- From: Tomas via GitHub <sysbot+gh@w3.org>
- Date: Tue, 20 Feb 2024 16:14:50 +0000
- To: public-css-archive@w3.org
@jakearchibald reviving this old thread (thanks @argyleink for pointing me here) -- there's a question I have around `linear()` being "enough" Suppose you want a smooth animation at 60fps, a non-approximation would mean having 60 points inside linear. That is only if you want a one second animation. Factor in higher FPS displays and/or longer animations and you end up bloating the CSS pretty fast. Would it be possible to re-open this issue, in favor of discussing the "longer term" (https://github.com/w3c/csswg-drafts/issues/229#issuecomment-983462481) solution that solves for interpolation / proper bezier curves? -- GitHub Notification of comment by tomasdev Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/229#issuecomment-1954561073 using your GitHub account -- Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config
Received on Tuesday, 20 February 2024 16:14:51 UTC