Re: [csswg-drafts] [css-easing-2] Complex easing/timing functions (#229)

@jakearchibald reviving this old thread (thanks @argyleink for pointing me here) -- there's a question I have around `linear()` being "enough"

Suppose you want a smooth animation at 60fps, a non-approximation would mean having 60 points inside linear. That is only if you want a one second animation. Factor in higher FPS displays and/or longer animations and you end up bloating the CSS pretty fast.

Would it be possible to re-open this issue, in favor of discussing the "longer term"  (https://github.com/w3c/csswg-drafts/issues/229#issuecomment-983462481) solution that solves for interpolation / proper bezier curves?

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Received on Tuesday, 20 February 2024 16:14:51 UTC