- From: Christopher Cameron via GitHub <sysbot+gh@w3.org>
- Date: Tue, 16 Aug 2022 15:09:01 +0000
- To: public-css-archive@w3.org
Similarly to the above, what if both CSS and a 2D canvas use the color "color(display-p3 1 0 0)"? What about a WebGL canvas that writes a pixel value (1, 0, 0) and has specified its color space to be "display-p3". I believe that it is a goal to allow color matching between CSS, images, and canvases (ideally video, too, but there is longstanding historical divergence in interpretations of rec601 and rec709 -- something for another discussion -- I'd love to resolve that, maybe WebCodecs will let us). In order to guarantee color matching between CSS and images, it is necessary that the same processing be applied to pixels coming from CSS and pixels coming from images. This precludes a scheme of "apply gamut mapping to just CSS colors and not (necessarily) images". This can be fixed by gamut mapping images and canvases. That, however, comes at a significant performance cost. For CSS colors, there are lots of places in the pipeline to allow injection of various transforms at very little (or no) extra cost. For canvas elements, they are often handed directly to the display controller, which has only fixed-function hardware for color management, and is incapable of performing gamut mapping. The hardware is evolving, and there is a big push to support per-plane 3D LUTs (which would allow hardware tone mapping and hardware gamut mapping), but I'm not sure they exist in shipping devices (let alone are universal). If we were to require gamut mapping for canvases, it would mean that no canvas that can express any color value outside of the gamut of the display can be represented as a hardware overlay. That would be catastrophic for battery life, especially on mobile devices. (There's almost no limit to the work that we will do to keep a buffer in a hardware overlay plane). This line of reasoning leads me to the position that gamut mapping should be put as the responsibility of the underlying operating system, display controller, and even display device(!). For the next few years (until display controllers all have 3D LUTs, completing yet another turn of the wheel of reincarnation), this will mean that out-of-gamut colors may not look as good as they could on some devices. Content authors for whom this is a matter of grave concern may use the media queries (or the exact query of primaries, which is part of the HDR canvas proposal), to ensure they do not serve content outside of the gamut of the target device. -- GitHub Notification of comment by ccameron-chromium Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/7610#issuecomment-1216770288 using your GitHub account -- Sent via github-notify-ml as configured in https://github.com/w3c/github-notify-ml-config
Received on Tuesday, 16 August 2022 15:09:03 UTC