- From: Chris Cook via GitHub <sysbot+gh@w3.org>
- Date: Tue, 28 Jul 2020 17:52:25 +0000
- To: public-css-archive@w3.org
Yes, I am aware of the success of the success of perceptually uniform spaces in things like D3, and absolutely that is the right approach in those contexts. I was having a discussion just last week with designers at work about the technical considerations when building up the colour guidelines and palette, and again I think perceptually uniform spaces are a great utility here. When perceptual linearity is the primary objective, we should absolutely be able to specify colours in a perceptually linear colour space. The main point I would like to bring up is the differentiation between a working space and encodings for transfer, display etc. Clearly, choosing a non linear working space wreaks havoc with colours in many ways. Blur and opacity as examples. Perceptual linearity is a concept I'm not denying certainly exists, but it's a very loose term. The simple fact that something like lines of constant hue have _conflicting_ studies suggest it's not something we should be relying too heavily on at this stage. I have heard that some more research is being done in this space and it's certainly not as conclusive as we might hope for a standard that is going to stay with us for a long time. Linear tristimulus light is a model that works very effectively, and comes with a whole range of benefits when used as a working space. It isn't meant to be used everywhere, but I would say it's likely a very good default for this application. -- GitHub Notification of comment by Smilebags Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/4647#issuecomment-665184457 using your GitHub account
Received on Tuesday, 28 July 2020 17:52:26 UTC