- From: Navid Zolghadr via GitHub <sysbot+gh@w3.org>
- Date: Wed, 15 Jan 2020 21:27:02 +0000
- To: public-css-archive@w3.org
What I have put in the [spec proposal](https://github.com/w3c/csswg-drafts/pull/4537) is what I mentioned above. I believe this is less confusing vs considering what spring like effect a browser uses. In the plain form assuming you have your finger on the screen the deltas will be the amount of pixels the finger has moved. Let me know what you think. I'm open to suggestions if you think the default behavior is better if we incorporate the spring effect of each browser into these deltas. Regarding, actually calculating this, at least in Chromium, it is other way around as far I as know. We always have an (accumulated) real deltas (e.g. such as finger movements) and then we translate that to overglow effect you see that spring behavior on. So we don't lose that original accumulated value. -- GitHub Notification of comment by NavidZ Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/3801#issuecomment-574863759 using your GitHub account
Received on Wednesday, 15 January 2020 21:27:03 UTC