- From: Patrick H. Lauke via GitHub <sysbot+gh@w3.org>
- Date: Sat, 21 Jan 2017 23:48:57 +0000
- To: public-css-archive@w3.org
patrickhlauke has just created a new issue for https://github.com/w3c/csswg-drafts: == [mediaqueries-4] do `hover` and `any-hover` only make sense for *pointer-based* input mechanisms only? == Following the discussions in https://github.com/w3c/csswg-drafts/issues/737 and taking a step back, I think I may have had a slight shift in perception on how I could reconcile my most fundamental/philosophical issues with what the spec seems to be trying to do... One of the scenarios that I felt very uncomfortable with for a long time was the fact that keyboard-type inputs aren't sufficiently covered by the spec. My fear in this context is that authors may do something like querying `pointer:none`, `hover:none`, `any-pointer:none`, `any-hover:none` and if those did *not* evaluate to true, assume that there was no keyboard (or similar non-pointer, non-hover-capable input). Now in the case of `pointer` / `any-pointer`, I've been able to reconcile this in https://github.com/w3c/csswg-drafts/pull/842 with the note I added > 'any-pointer' is used to query the presence and accuracy of pointing devices. It does not take into account any additional non-pointing device inputs, and can not be used to test for the presence of other input mechanisms, such as d-pads or keyboard-only controls, that don't move an on-screen pointer. 'any-pointer:none' will only evaluate to true if there are no pointing devices at all present. I'm now wondering if something similar (clarifying text/wording) could also help in the case of `hover` / `any-hover`, and this would depend on the following: does the concept of "hovering" only really make sense in the context of pointer-based inputs? Inputs that have an on-screen or physical pointer/cursor? I can't think of a situation where an input *would* or *could* be hover-capable if it didn't have the concept of a pointer. And if we can agree on that, perhaps the cleanest way to address my concern about keyboard/keyboard-like input mechanisms not being covered would be to, instead of talking about "input mechanisms" in the spec (which is quite a broad, generic term, which *would* cover keyboards), the spec text should quite explicitly talk about something like "pointer-based input mechanisms". By using this more specific language, it would be immediately clear that these media features are not even *meant* to help authors detect if there are other input mechanisms, like keyboards, present. pointer-accuracy and hover-capability would only apply to any pointer-based inputs, and authors would still need to use their judgement to know that there may be other non-pointer-based input mechanisms present (and this could be reinforced in a note). Thoughts? If the above makes sense, I'm happy to file a PR that will try to refocus the wording and add a note, as described. (note that this does not invalidate https://github.com/w3c/csswg-drafts/issues/841 which is still pertinent even when we focus purely on pointer-based input mechanisms) Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/967 using your GitHub account
Received on Saturday, 21 January 2017 23:49:04 UTC