- From: Detlev Fischer via GitHub <sysbot+gh@w3.org>
- Date: Sat, 12 Nov 2016 08:16:37 +0000
- To: public-css-archive@w3.org
Patrick said: > So, given multiple input types, designing for the lowest common denominator isn't "dumbing down"...it's adapting the interface to ensure that all available inputs can be used. This is a user-friendly move, a positive. There are indeed many cases where the lowest common denominator (large click targets) is not "dumbing down" but an improvement of usability, first of all by - allowing the user to interact with any pointer available / connected - making interaction easier also for the fine pointer user, e.g., when affected by shake (think train journeys and the like) So the spec should perhaps use language / hints to encourage that and avoid terms like "rare" which implicitly suggest the inclusive approach is just a 'nice to have'. Having said that, I also see cases where the choice of more inclusive large click targets becomes a problem since there simply may not enough space to present elements in one view. Going for large targets, an interface may need to be broken down into separate views that need to be navigated to - or be subject to a possibly disorienting re-flow of elements that may change both the order and discoverability of sections and interface elements. In that sense, assuming a primary input mode can work for the user - because the alternative would be much less efficient. I think it is manly the author's call to weigh the trade-off between going for a design that has click targets for all but by the same token will also become more granular for all, requiring more navigation to different views, and a design that optimises for fine pointer control and disadvantages coarse pointers. The spec should empower authors to supply alternative designs suitable to coarse pointer, but I guess we have to acknowledge that there are use cases where a coarse pointer simply doesn't work - this is then the field where built-in zoom would necessary (say, if you insist on retouching a photo with pixel precision using your finger and not a fine pointer, you'd be forced to zoom in a lot). -- GitHub Notification of comment by detlevhfischer Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/690#issuecomment-260109002 using your GitHub account
Received on Saturday, 12 November 2016 08:16:44 UTC