- From: VisibleCode via GitHub <sysbot+gh@w3.org>
- Date: Fri, 24 Jun 2016 05:23:07 +0000
- To: public-css-archive@w3.org
One of the things that bothers me about `spring()` specifically is that it requires finding an approximate solution to a differential equation, just like `cubic-bezier()` requires approximate solving of cube roots. Browsers' approximations will vary, and there are performance/quality tradeoffs. Using (1d) cubic splines for defining easing functions is far simpler than something like `spring()` computationally, and is easy to pull off with good precision. It's also not super hard for tools to "bake" a physically-based animation (including ones much more complex than spring simulations) into a spline, for better reproduceability and performance. -- GitHub Notification of comment by visiblecode Please view or discuss this issue at https://github.com/w3c/csswg-drafts/issues/229#issuecomment-228260667 using your GitHub account
Received on Friday, 24 June 2016 05:23:10 UTC