- From: Joe McCann <Joe.McCann@bazaarvoice.com>
- Date: Mon, 17 Sep 2012 13:55:10 +0000
- To: Tobie Langel <tobie@fb.com>, "public-coremob@w3.org" <public-coremob@w3.org>
- CC: Paul Bakaus <pbakaus@zynga.com>
Nice one Tobie and Paul. Great stuff here. Joe McCann: Mobile Architect o: 512.551.6841 | m: 718.577.2343 bazaarvoice: site <http://www.bazaarvoice.com/> | blog <http://www.bazaarvoice.com/blog> | twitter <http://www.twitter.com/bazaarvoice> On 9/17/12 5:23 AM, "Tobie Langel" <tobie@fb.com> wrote: >Hi, > >Last week, Zynga's Paul Bakaus and myself were invited to the talk to the >Web Perf WG about the perf bottlenecks we encountered when developing for >the (mobile) Web. > >Paul summarized his comments in an email to the WebPerf WG's mailing >list[1]. > >If you're interested in knowing more about the perf issues encountered >when building HTML5 games, you should absolutely read this. > >--tobie > >--- >[1]: http://lists.w3.org/Archives/Public/public-web-perf/2012Sep/0016.html > > >
Received on Monday, 17 September 2012 13:55:44 UTC