- From: Ken Russell <kbr@google.com>
- Date: Fri, 23 Sep 2022 10:48:55 -0700
- To: Christopher Cameron <ccameron@google.com>
- Cc: public-colorweb@w3.org
- Message-ID: <CAMYvS2cocTOYo5YYfRBD+L_4fXG3ouwFqQf-twQdLkGr7BVztw@mail.gmail.com>
Great work Chris! This is really visually compelling! Note to all - in Chrome, Canary channel is recommended for testing since it has the most up-to-date code, and to see all the demos on this page it's necessary to go to about:flags and enable "Experimental web platform features", then restart the browser. -Ken On Fri, Sep 23, 2022 at 7:40 AM Christopher Cameron <ccameron@google.com> wrote: > I've been updating the example at > https://ccameron-chromium.github.io/webgl-examples/canvas-hdr.html > It now includes specifying SMPTE ST 2086 HDR Metadata, and querying > precise display capabilities. > > > On Tue, Jun 14, 2022 at 11:25 PM Christopher Cameron <ccameron@google.com> > wrote: > >> I've sent out the "intent to prototype" for HDR canvas to blink-dev (this >> was a while ago at this point). >> >> It is now possible to create a canvas that has color space "srgb-linear", >> "rec2100-hlg" and "rec2100-pq". These color spaces also work for WebGL. The >> latter two spaces should have appropriate tone mapping applied (though not >> always, the hiccups in the path are being worked through). There is also >> ongoing work to ensure that importing HDR images and videos takes the >> appropriate color conversion path. There is a test of these paths >> available at: >> https://ccameron-chromium.github.io/webgl-examples/canvas-hdr.html >> >> >> -- I support flexible work schedules, and I’m sending this email now because it is within the hours I’m working today. Please do not feel obliged to reply straight away - I understand that you will reply during the hours you work, which may not match mine. (credit: jparent@)
Received on Friday, 23 September 2022 17:49:20 UTC