- From: Anthony Doran <t.doran@texthelp.com>
- Date: Mon, 19 Jan 2015 10:21:39 +0000
- To: Steve Lee <steve@opendirective.com>
- Cc: Richard Schwerdtfeger <schwer@us.ibm.com>, public-cognitive-a11y-tf <public-cognitive-a11y-tf@w3.org>
Hey Steve, I am not aware of any research on these guidelines - but there are specific sections for accessibility in there, with themes consistent with a lot of things we have been discussing: http://www.google.co.uk/design/spec/usability/accessibility.html#accessibility-navigation "Are you sure that your user and their focus never get lost when navigating between dropdowns, alerts and various screens? Think about how users will return to a screen after closing a dropdown window. Make sure that their focus will return to where it was before the dropdown opened." This is what rang a bell with me re: context, memory etc - we have discussed the difficulty of retaining memory of where you are, what you are doing when switching screens, dialogs. I remembered something relevant in the material design spec. There are also good recommendations for contrast, apps working well with bigger fonts, visual alternatives/additions to vibration/sound alerts, alt texts for video and images, labelled controls/buttons etc. While I'm not aware of any research on these specific guidelines they are pushing for a lot of commonly accepted good practise bits and bobs. As someone in industry for a while now I was concerned - I've seen a shift away from Windows, a platform proliferation. Windows for all its faults does/facilitates/supports accessibility pretty well by now. It's good to see some focus here from Google. Thanks, Tony On 18 January 2015 at 20:00, Steve Lee <steve@opendirective.com> wrote: > Anthony, > > Thanks for the info on material design as I've been meaning to explore it > for some time now , especially as Polymer brings it to the wider web. I had > thought it a pretty basic "themeing" however it seems like many newer > designs using a flat look it throws away afordances that make possible > interaction clear to the user when looking at a screen object. Instead, they > replace it with animations that give feedback, but only once you figure out > you can interact, > > Is there any research on this style of UI for coga11y? Either in general or > for specific preferences? > > PS I do like the material design as used in the new Google Android calendar. > It's clean a fresh looking and easy enough to use. > > > Steve Lee > OpenDirective http://opendirective.com > > On 8 January 2015 at 16:04, Anthony Doran <t.doran@texthelp.com> wrote: >> >> This is oddly relevant to some things we are looking at as an >> organisation, across our >> apps/programs/software/tools/WhateverWeAreCallingItToday. The rise of the >> prevalence of material design, the desire to unify the UX across platforms >> to provide a consistent experience, remove ambiguity and improve the >> intuitiveness of products. It is all good stuff. People need to take design >> seriously from get go. So much software with great potential is hobbled by >> badly designed, bolted on UI leading to a horrible UX. >> >> This is interesting reading too: >> >> http://www.google.co.uk/design/spec/material-design/introduction.html >> >> On 8 January 2015 at 15:39, Richard Schwerdtfeger <schwer@us.ibm.com> >> wrote: >>> >>> Thank you Steve. I will order it. >>> >>> >>> Rich Schwerdtfeger >>> >>> Steve Lee ---01/08/2015 04:41:37 AM--->From the TOC this would appear to >>> have much of relevance to coga11y http://shop.oreilly.com/product >>> >>> From: Steve Lee <steve@opendirective.com> >>> To: public-cognitive-a11y-tf <public-cognitive-a11y-tf@w3.org> >>> Date: 01/08/2015 04:41 AM >>> Subject: New O'Reilly book on Context >>> >>> ________________________________ >>> >>> >>> >>> >From the TOC this would appear to have much of relevance to coga11y >>> >>> >>> http://shop.oreilly.com/product/0636920024651.do?imm_mid=0ca469&cmp=em-web-na-na-newsltr_20150107 >>> >>> To make sense of the world, we’re always trying to place things in >>> context, whether our environment is physical, cultural, or something >>> else altogether. Now that we live among digital, always-networked >>> products, apps, and places, context is more complicated than >>> ever—starting with "where" and "who" we are. >>> >>> This practical, insightful book provides a powerful toolset to help >>> information architects, UX professionals, and web and app designers >>> understand and solve the many challenges of contextual ambiguity in >>> the products and services they create. You’ll discover not only how to >>> design for a given context, but also how design participates in making >>> context. >>> >>> * Learn how people perceive context when touching and navigating >>> digital environments >>> * See how labels, relationships, and rules work as building blocks for >>> context >>> * Find out how to make better sense of cross-channel, multi-device >>> products or services >>> * Discover how language creates infrastructure in organizations, >>> software, and the Internet of Things >>> * Learn models for figuring out the contextual angles of any user >>> experience >>> >>> Steve Lee >>> >>> >>> Steve Lee >>> OpenDirective http://opendirective.com >>> >>> >> >> >> >> -- >> Anthony (Tony) Doran >> BrowseAloud Product Manager >> Texthelp Ltd. >> Lucas Exchange, >> 1 Orchard Way >> Greystone Road >> Antrim >> BT41 2RU >> >> -- >> Texthelp Ltd is a limited company registered in Belfast, N. Ireland with >> registration number NI31186 having its registered office and principal place >> of business at Lucas Exchange, 1 Orchard Way, Antrim, N. Ireland, BT41 2RU. > > -- Anthony (Tony) Doran BrowseAloud Product Manager Texthelp Ltd. Lucas Exchange, 1 Orchard Way Greystone Road Antrim BT41 2RU -- -- Texthelp Ltd is a limited company registered in Belfast, N. Ireland with registration number NI31186 having its registered office and principal place of business at Lucas Exchange, 1 Orchard Way, Antrim, N. Ireland, BT41 2RU.
Received on Monday, 19 January 2015 10:22:07 UTC