- From: Dirk Schulze <dschulze@adobe.com>
- Date: Fri, 15 Mar 2013 05:04:00 -0700
- To: David Sheets <kosmo.zb@gmail.com>
- CC: "www-svg@w3.org list" <www-svg@w3.org>, www-style list <www-style@w3.org>, "public-canvas-api@w3.org" <public-canvas-api@w3.org>
Hi David, On Mar 13, 2013, at 4:21 PM, David Sheets <kosmo.zb@gmail.com> wrote: > On Sat, Mar 9, 2013 at 5:50 AM, Dirk Schulze <dschulze@adobe.com> wrote: >> On Feb 14, 2013, at 3:21 PM, David Sheets <kosmo.zb@gmail.com> wrote: >>> 2. Is a DOMException necessary for the error conditions? Are >>> DOMExceptions generateable by user code? I would like to be able to >>> provide user-space implementations of Matrix that internally leverage >>> invariants for better performance/behavior. For example, if I know >>> that I am only dealing with rotation matrices, I might use an >>> implementation of Matrix that internally uses only a quaternion >>> representation. Similarly, if I know that I am only going to use >>> special orthogonal transformations (no scale, no skew, det=1), I might >>> use a dual quaternion representation internally. It would be nice to >>> be able to pass these constructions into APIs that expect Matrix >>> objects without building a native Matrix first. >> >> There is a DOMException interface to generate DOMExceptions. You can prototype Matrix with your own methods and attributes that can throw your generated exceptions. Is that sufficient for you? > > Does that provide identical semantics? Has something changed since > Marcos' SO answer > <http://stackoverflow.com/questions/5136727/manually-artificially-throwing-a-domexception-with-javascript#answer-9856490> > and the thread on public-script-coord > <http://lists.w3.org/Archives/Public/public-script-coord/2012JanMar/0458.html>? The Matrix interface does not allow you do create new individual DOMExceptions if you mean that. But you can prototype the interface like this: window.Matrix.prototype.rotate = function ... and throw a DOMException inside this function. > > Is there some way to make instanceof behave identically? Or do Matrix > users need to wrap a native Matrix to poke for exceptions? What > happens when a script in a JS environment without DOM (e.g. node.js) > wants to use a Matrix? The object lives on window, means you need the usual hacks on node.js. > >>> 4. In DecomposedMatrix, "quaternions of type sequence<double> Is an >>> sequence of four double items representing the two quaternions for the >>> rotation of the matrix." In the pseudocode for the decomposition, I >>> only see a single quaternion generated. The other quaternion that >>> describes the rotation is simply the negation of this quaternion as H >>> double covers SO(3). I believe that the decomposition should always >>> return the quaternion that represents the shortest rotation which >>> corresponds to the quaternion with a positive scalar component >>> (quaternion[3]?). This matters when an API user wants to take the >>> logarithm of a quaternion and retrieve consistent bivector angles. >> >> At the moment Matrix follows CSS3 Transforms and the implementation behavior of browsers. The definition seems bogus, since we just have one quaternion with 4 arguments, not two. I will correct the specification text. In the meantime, can you go into more details how you suggest this operation should look like? > > I think the provided pseudocode implements what I am proposing the > prose describe. Specifically, I believe that the prose should indicate > that a single quaternion is returned which has a non-zero scalar part > and L_2 magnitude of 1 ("unit quaternion"). It might also mention that > this implies that the returned quaternion represents the geodesic > (shortest path) for interpolators. To produce the complementary arc, > the quaternion's elements simply need scaling by -1. This requirement > is quite cheap for implementors, nicely uniform for users, and a good > invariant. Do you have a link/document that I can reference? Greetings, Dirk > > Thanks for your work. > > Hope this helps, > > David
Received on Friday, 15 March 2013 12:04:32 UTC