- From: Doug Schepers <schepers@w3.org>
- Date: Mon, 17 Aug 2009 23:46:37 -0400
- To: public-canvas-api@w3.org
- CC: "public-html@w3.org WG" <public-html@w3.org>
Hi, Shelley- Shelley Powers wrote (on 8/17/09 9:42 PM): > On Mon, Aug 17, 2009 at 8:11 PM, Doug Schepers<schepers@w3.org> wrote: >> Shelley Powers wrote (on 8/17/09 6:50 PM): >> > >>> but splitting it out into a spin off is probably OK. I'm not >>> quite sure how these spin-offs work, especially from a deadline >>> perspective. >> >> In this instance, I'm not certain myself. I'd expect that in order for it >> to be included in HTML5, it will still need an aggressive schedule, without >> which it might lose relevance... it might just get shipped in HTML5 anyway, >> if we don't resolve the outstanding issues quickly. I don't want it to slow >> down HTML5, and I don't think anyone else does either. > > A concern with this is that what happens if the accessibility effort > is going to require a significant chunk of time and work? > > I'm not sure splitting the text out but tying it into the HTML 5 spec > really buys us anything. Let's say folks want to extend the 2D API > later -- does the work need to occur through the HTML WG? Does it rely > on the release of a new version of HTML? > > I just don't understand how these spin-offs work. Sorry. It's not really the spin-off aspect that is the issue, it's the maturity along the Recommendation Track. The same situation applies to the XmlHttpRequest (XHR) spec, which was never part of HTML5, but which has a normative dependency on aspects of the HTML5 spec (that is, XHR references HTML5 for an essential part of its functionality). Here are the steps of the Recommendation track: 1) Editor's Draft (ED): not really part of the Rec track, but a normal step... this is where the Canvas API spec is right now, a sort of unofficial sketchpad by the WG. 2) First Public Working Draft (FPWD): the first official publication of the spec by the WG... this is also one of 2 IP exclusion opportunities, a chance for a member of the WG to examine their patent portfolio in light of the contents of the spec, see if there are any parts of the spec that can't be implemented without one of their patents, and decide if they are going to be a mensch and grant a Royalty-Free license, or a nudnik and declare a patent exclusion. At FPWD, they have 150 days from publication to fish or cut bait. Note that here is where one of the trickier aspects of MUST vs. SHOULD comes into play... if a spec says MUST, that part of the spec is essential, and RF terms apply... if the spec says SHOULD, then a WG participant who holds a patent on that bit of the technology doesn't make any such RF licensing commitment... it's not just a matter of saying, "this is required by implementations/authors/users", it's a legal shibboleth. 3) Working Draft (WD): after FPWD, there may be several normal iterative Working Drafts which refine the spec, and during which the public is allowed to provide feedback (and almost inevitably doesn't). It's fairly typical, and even beneficial, for participating implementers to prototype support for features throughout this part of the process to examine the best options, but much less desirable for them to ship the features in production code (because it then locks the spec into an uncomfortable position). It's really useful for authors to test out any available running code at this point, and salt to taste (but don't count on them doing so). 4) Last Call Working Draft (LC): the point at which a WG believes it's pretty much done with the spec, and at which point the public decides to let the WG just how wrong they were. This is normally the last opportunity for public comments (unless the spec is significantly changed and has to have a second or third or fourth LC), and is the last exclusion opportunity. At LC, the exclusion period is 60 days. 5) Candidate Recommendation (CR): might be better known as the "implementation phase"; the spec is pretty stable, and will only have minor clarifications and editorial changes unless significant implementation experience tells the WG that they need to rethink things and change the spec (at which point they would have to return to LC). This is also the point at which the WG suddenly remembers that it has to have a comprehensive test suite that tests each feature of the spec, which it should have been doing all along (think of night-before cramming and hail-mary passes across the deadlines). As more and more implementations start making public releases, this is the point at which cutting-edge authors tend to really start kicking the tires. 6) Proposed Recommendation (PR): the spec is done, the test suite is completed, and there are at least 2 passing implementations for each test. At this point, we're just giving the W3C Members that chance to come to their senses and realize that the spec is question is a shoddy contraption that should never have seen the light of day. All over now but the crying. (This phase usually goes fine.) 7) W3C Recommendation (REC): the horns are sounded, and the spec is placed on the pedestal and declared sacrosanct... until the wider community starts to implement and use it, and sends in incredulous, confused, and angry comments, and the WG sheepishly starts issuing errata and prepares a second edition that whitewashes over the ugliest of the problems. It is when (and only when) a spec becomes a Recommendation that Royalty-Free licensing commitments, made either implicitly or explicitly by WG participants during FPWD and LC, kick in and the implementers of the spec are free from concerns about patent-infringement litigation from any of the WG participants (at least as regards the technology covered by the spec). Meanwhile, back at the ranch... if HTML5 were to normatively reference the Canvas 2D API spec, it could not proceed more than one step further along the Recommendation track than the aforementioned Canvas spec, and could not pass to Recommendation unless the Canvas spec were also ready for Rec status. So, there is strong incentive to avoid normative dependencies among specs with lopsided publication timelines. That said, it could still help the HTML5 spec move faster in one of several ways: * HTML5 could include "version 1" of the Canvas API, with the understanding that more a more accessible version would follow as a separate spec * HTML5 could drop Canvas (since it is already implemented widely, it isn't really at risk), and rely on the functionality being defined in the Canvas spec * HTML5 could make Canvas a SHOULD, not a MUST, and proceed forward toward Rec, with the knowledge that Canvas would be done in its own time * a dedicated group of people could focus on making sure that a separate Canvas API spec is done in a timely manner through rapid iteration of drafts (actually, this would have been much easier had we split the spec out as I suggested 2 years ago) I don't know which of any of these options the HTML WG might find palatable. One thing is sure... splitting the Canvas API spec out decouples it from the HTML5 production cycle, allowing each to grow at their own natural rate, with interested parties able to focus on the subject of their specific interest (which in a mailing list as busy as public-html has to count for something). Regards- -Doug Schepers W3C Team Contact, SVG and WebApps WGs
Received on Tuesday, 18 August 2009 03:47:00 UTC