- From: Adam Connors <adamconnors@google.com>
- Date: Tue, 3 Nov 2009 15:10:32 +0000
- To: Jeff Sonstein <jxsast@rit.edu>
- Cc: Jo Rabin <jrabin@mtld.mobi>, Public BPWG <public-bpwg@w3.org>
- Message-ID: <393b77970911030710i5f5b4e0aodfdff7496c6b4d5a@mail.gmail.com>
This looks reasonable to me, I'll add your text change to the outstanding list of editorial changes which I expect to get to this week. Thanks, Adam. On Tue, Nov 3, 2009 at 10:45 AM, Jeff Sonstein <jxsast@rit.edu> wrote: > On Nov 3, 2009, at 6:12 AM, Jo Rabin wrote: > > 5. AOB >> >> Review of and tidy up of ISSUEs and ACTIONs - we have no open ISSUEs and >> we have a handful of open actions on DKA, JeffS and Adam (hint hint). >> > > RE: ACTION-885 > > I thought we had finished w this & closed it... > last I remember > the text now in the document > (courtesy the hacking-and-slashing > ummm > I mean "fine editing" > of Adam <grin/>) > was something everyone could at least "live with" > > while I would *like* to be providing more detailed guidance to developers > nonetheless > I can *live with* just saying what is in the document at this point: > > ----- snip ----- > 3.5.10.1 What it means > > Canvas and SVG provide alternative options for incorporating graphics in a > Web application. Support for these technologies varies across devices so in > many cases the choice of which technology to use will depend on the target > devices for a given application. > > The Canvas element defines a drawable bitmap region onto which JavaScript > can be used to render simple graphic primatives. In contrast, SVG is an XML > language for defining vector graphics -- the nodes and elements are added to > a DOM and can be modified later using JavaScript. > SVG is well-suited for graphics that must be scalable and whose components > need to be modified (e.g. panning and zooming a map) whereas Canvas is best > suited for cases where a static bitmap is sufficient (e.g. drawing a > scatter-chart, visual effects, reflections etc). > > In most cases Canvas is faster and should be preferred if it meets > requirements. However, since Canvas generates a flat bitmap it is not > inherently accessible and so should not be used as the sole means of > conveying information. > ----- snip ----- > > my only teenie quibble > would be with the last sentence > which I think might better be changed from: > > "it is not inherently accessible and so" > > to instead read: > > "it is inherently not accessible as it is not part of the DOM, and so" > > can we close this out at this mtg? > > jeffs > > -- > "Workers were called, > and human beings came." > - Max Frisch - > ============ > > Prof. Jeff Sonstein > > http://www.it.rit.edu/~jxs/ <http://www.it.rit.edu/%7Ejxs/> > http://ariadne.iz.net/~jeffs/ <http://ariadne.iz.net/%7Ejeffs/> > http://chw.rit.edu/blog/ > http://ariadne.iz.net/~jeffs/jeffs.asc<http://ariadne.iz.net/%7Ejeffs/jeffs.asc> > http://www.it.rit.edu/~jxs/emailDisclaimer.html<http://www.it.rit.edu/%7Ejxs/emailDisclaimer.html> > > >
Received on Tuesday, 3 November 2009 15:11:13 UTC