- From: Ravijit Chavda <ravijitchavda@gmail.com>
- Date: Fri, 5 May 2017 17:45:25 +0530
- To: public-audio@w3.org
Received on Friday, 5 May 2017 13:14:09 UTC
Hey, I'm sorry, that came out the wrong way, I mean in no way to discourage the great progress we've been making here, and I also think not taking advantages of native capabilities in such a processing-intensive field would be as naive as saying "2D canvas will suffice, we don't need WebGL". My point was that we should be reserved of the consequences making a big audio framework. That said, we shouldn't be reserved of the making itself. We should keep pushing this forward as fast as possible, but not too fast, I'm just saying that I believe it's best if we release in two stages.Harder to get it wrong. Especially since we already have a clear plan on the second phase, we know where the first stage must be able to extend to. Cheers, Ravijit Chavda cheif editor, bloggingbook. https://www.bloggingbook.net
Received on Friday, 5 May 2017 13:14:09 UTC