I'm sorry that came out the wrong way but...

Hey,

I'm sorry, that came out the wrong way, I mean in no way to discourage
the great progress we've been making here, and I also think not taking
advantages of native capabilities in such a processing-intensive field
would be as naive as saying "2D canvas will suffice, we don't need WebGL".

My point was that we should be reserved of the consequences making a
big audio framework. That said, we shouldn't be reserved of the making
itself.

We should keep pushing this forward as fast as possible, but not too
fast, I'm just saying that I believe it's best if we release in two
stages.Harder to get it wrong. Especially since we already have a
clear plan on the second phase, we know where the first stage must be
able to extend to.

Cheers,
Ravijit Chavda
cheif editor, bloggingbook.

https://www.bloggingbook.net

Received on Friday, 5 May 2017 13:14:09 UTC