- From: Alex Russell <slightlyoff@google.com>
- Date: Sat, 30 Aug 2014 14:21:43 -0700
- To: Stephen Band <stephband@cruncher.ch>
- Cc: "public-audio@w3.org" <public-audio@w3.org>
- Message-ID: <CANr5HFUjCXudZp5cnqsXSzv-j1ukzmMCxD4ofX1x2Z-BMP+X=A@mail.gmail.com>
On Sat, Aug 30, 2014 at 12:46 PM, Stephen Band <stephband@cruncher.ch> wrote: > It's nothing to do with the UI really. > I understand that this wasn't in any way a test of UI, but in terms of the goal of reducing latency, I'd have assumed that being able to match UI closely (in response to input, e.g.) would be a goal and impls are some distance of that (although we also have bad delay in touch inputs for various reasons that are boring). > You're doing well if you get less than 40ms out of a standard sound card, > but if you use a good external audio interface you could see as low as 5ms. > > Above 15-20ms is when the ear starts to hear two distinct sounds, although > it can be uncomfortable to sing and monitor with a latency of >10ms. > Thanks for the context. > So I would say a good latency would be <10ms. But good luck getting there > :) > Looks like we're gonna need it = ) > On 30 Aug 2014 21:21, "Alex Russell" <slightlyoff@google.com> wrote: > >> What's a "good" number for this? I'm assuming less than a UI frame (16ms) >> is preferred? I'm seeing ~50ms on Chrome Dev/OS X/MBP and FF doesn't seem >> to detect all of the signals in my view. >> >> >> On Sat, Aug 30, 2014 at 11:24 AM, Stephen Band <stephband@cruncher.ch> >> wrote: >> >>> In case someone should find it useful, here's a round-trip latency >>> tester: >>> >>> https://sound.io/latency/ >>> >>> >>> >>
Received on Saturday, 30 August 2014 21:29:43 UTC