start/stop on AudioBufferSourceNodes without a buffer?

What should happen in the following:

c = new AudioContext()
s = c.createBufferSource()
s.start()
s.stop()

The source s has no associated buffer, so what does start() do? Nothing?

And should stop() throw an error or not?

--
Ray

Received on Thursday, 31 October 2013 17:51:44 UTC