It would allow for pre-synthesized audio playback in a glitch free manner.
On Oct 20, 2013 10:06 PM, "Robert O'Callahan" <robert@ocallahan.org> wrote:
> On Mon, Oct 21, 2013 at 6:35 AM, Srikumar Karaikudi Subramanian <
> srikumarks@gmail.com> wrote:
>
>> What advantage might such an AudioBufferSequenceNode have over a
>> ScriptProcessorNode with a queue processing render function?
>>
>
> It would probably have the advantage of not being susceptible to small
> amounts of main-thread jank.
>
> Rob
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