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Re: [web-audio-api] Exclusive access to audio hardware (#72)

From: jernoble <notifications@github.com>
Date: Fri, 13 Sep 2013 14:06:38 -0700
To: WebAudio/web-audio-api <web-audio-api@noreply.github.com>
Message-ID: <WebAudio/web-audio-api/issues/72/24424663@github.com>
Updating my proposal:

## Interface Changes

### AudioContext

Add the concept of pausing and resuming to AudioContext.

	enum AudioContextPlayState {

	partial interface AudioContext {
	    readonly attribute AudioContextPlayState playState;
	    attribute bool resumable;
	    void pause();
	    void resume();
##### Algorithms

An AudioContext would start in the *"playing"* state.  An audio hardware interruption would move the state from *"playing"* to *"interrupted"*.  When interruption ends, if `resumable` is set to tue, the state would move from *"interrupted"* to *"playing"*.  Otherwise, it would move from *"interrupted"* to *"paused"*.

When the state is *"playing"*, `pause()` will move the state from *"playing"* to *"paused"*.  When the state is *"paused"*, calling `play()` will move the state from *"paused"* to *"playing"*.  If the audio hardware is unavailable, the state would move from *"playing"* to *"interrupted"*.

When the state is *"interrupted"*, both `play()` and `pause()` are no-ops.

When the state is *"interrupted"* or *"paused"*, the context's `currentTime` does not advance, and no audio is generated from any node.

##### Attributes


+ A read-only attribute listing the current play state of the AudioContext. Valid values are *"playing"*, *"paused"*, and *"interrupted"*.


+ Defaults to `true`.  Controls whether audio resumes automatically after a hardware interruption ends.

##### Methods


+ Changes the `playState` from *"playing"* to *"paused"*.


+ Changes the `playState` from *"paused"* to *"playing"*.

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Received on Friday, 13 September 2013 21:07:04 UTC

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