- From: Olivier Thereaux <notifications@github.com>
- Date: Wed, 11 Sep 2013 07:29:54 -0700
- To: WebAudio/web-audio-api <web-audio-api@noreply.github.com>
- Message-ID: <WebAudio/web-audio-api/issues/113/24244501@github.com>
> [Original comment](https://www.w3.org/Bugs/Public/show_bug.cgi?id=17415#31) by Grant Galitz on W3C Bugzilla. Sun, 08 Jul 2012 06:24:36 GMT Yeah, I can tell this talk about an emulator producing audio on the main thread and sending off the audio data to a worker is related to JS GBC using XAudioJS with the MediaStream Processing API in use. :P I personally have to use the main thread for compatibility reasons with legacy browsers lacking web worker support. Essentially creating a second version of the emulator for webworker capable browsers seems like a big hack. Sending audio off from the main thread to the worker is very easy to do, but the i/o lag is off the charts (almost a half a second in some cases), as seen with experimentation with the mediastream api. To see what it would look like to sync audio from the main thread to the worker: main thread: https://github.com/grantgalitz/XAudioJS/blob/master/XAudioServer.js#L142 and https://github.com/grantgalitz/XAudioJS/blob/master/XAudioServer.js#L406 worker: https://github.com/grantgalitz/XAudioJS/blob/master/XAudioServerMediaStreamWorker.js The question to be asked: Why not allow the js developer to select either a web worker or main thread usage for outputting audio? Locking audio to one or the other seems to only limit options here. --- Reply to this email directly or view it on GitHub: https://github.com/WebAudio/web-audio-api/issues/113#issuecomment-24244501
Received on Wednesday, 11 September 2013 14:30:45 UTC