- From: Olivier Thereaux <notifications@github.com>
- Date: Wed, 11 Sep 2013 07:29:55 -0700
- To: WebAudio/web-audio-api <web-audio-api@noreply.github.com>
Received on Wednesday, 11 September 2013 14:30:45 UTC
> [Original comment](https://www.w3.org/Bugs/Public/show_bug.cgi?id=17415#33) by Grant Galitz on W3C Bugzilla. Sun, 08 Jul 2012 06:46:59 GMT > For use-cases such as "run an emulator producing sound and graphics", the best > solution is to provide Worker access to canvas as well as audio. Then you can > have reliable audio and a reliable frame rate as well. What about lack of hardware acceleration? That'll block audio as long as gfx is on the same thread as audio, which in my case is a must for low lag sync. --- Reply to this email directly or view it on GitHub: https://github.com/WebAudio/web-audio-api/issues/113#issuecomment-24244511
Received on Wednesday, 11 September 2013 14:30:45 UTC