- From: Olivier Thereaux <notifications@github.com>
- Date: Wed, 11 Sep 2013 07:29:50 -0700
- To: WebAudio/web-audio-api <web-audio-api@noreply.github.com>
Received on Wednesday, 11 September 2013 14:30:36 UTC
> [Original comment](https://www.w3.org/Bugs/Public/show_bug.cgi?id=17415#19) by Jussi Kalliokoski on W3C Bugzilla. Mon, 18 Jun 2012 18:56:02 GMT (In reply to [comment #19](#issuecomment-24244408)) > If so, then "larger buffer sizes" should be a hard requirement. On my fairly > powerful desktop computer a layout could block for at least 871 ms. The closest > power-of-two at 48Khz is 65536, i.e. over a second. With that amount of latency > it doesn't seems very useful. What? Why would it be a hard limit? Hard limits aren't very future-friendly. Should setTimeout have a minimum timeout limit of 871ms as well? Or requestAnimationFrame? Developers have to be conscious about performance and avoiding layout reflows anyway, why should this API be any different? --- Reply to this email directly or view it on GitHub: https://github.com/WebAudio/web-audio-api/issues/113#issuecomment-24244414
Received on Wednesday, 11 September 2013 14:30:36 UTC