- From: Chris Rogers <crogers@google.com>
- Date: Mon, 11 Mar 2013 12:57:21 -0700
- To: Joseph Berkovitz <joe@noteflight.com>
- Cc: Ehsan Akhgari <ehsan@mozilla.com>, "Robert O'Callahan" <robert@ocallahan.org>, "public-audio@w3.org" <public-audio@w3.org>, Olli Pettay <Olli.Pettay@helsinki.fi>
- Message-ID: <CA+EzO0mnw5kT6wwd+jBRH8KAs7FZbhw1C3zyX+yO_TOkd6_2WA@mail.gmail.com>
On Mon, Mar 11, 2013 at 12:17 PM, Joseph Berkovitz <joe@noteflight.com>wrote: > Hi Chris, > > 1. In point of fact Flash does not use a callback. Flash dispatches a > regular event when samples are to be provided from ActionScript, and the > event carries a read-only accessor for the buffer into which the samples > are to be placed. The event could in theory have multiple listeners. See: > > > http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html#event:sampleData > > 2. I'll mention again (since you didn't respond to this directly) that > "secondary" event listeners are often usefully employed to register the > fact that an event occurred, even if they do not directly handle the event. > Often such uses are motivated by diagnostics or analysis. I believe that > Robert was responding positively to this point. > > 3. In contrast to Ehsan's suggestion, I don't wish to see the design > overcomplicated or embroidered in order to permit multiple listeners to > supply data. I do not see the need to split the sample-provider > responsibility between different event listeners, this seems like a very > unlikely use case to me. But let's not say "no" to EventTargets for this > reason. > As long as the design doesn't get overly complicated (more complicated than it is now), EventListener seems ok. > > …Joe > > On Mar 11, 2013, at 1:11 PM, Chris Rogers <crogers@google.com> wrote: > > > > > On Mon, Mar 11, 2013 at 8:20 AM, Ehsan Akhgari <ehsan@mozilla.com> wrote: > >> On Tue, Mar 5, 2013 at 8:45 PM, Robert O'Callahan <robert@ocallahan.org>wrote: >> >>> On Wed, Mar 6, 2013 at 10:08 AM, Joseph Berkovitz <joe@noteflight.com>wrote: >>> >>>> I could imagine additional listeners to an AudioProcessEvent for >>>> various healthy reasons that are unrelated to filling the buffer. For >>>> example. consider generic listeners that can log the periodic activity of >>>> any ScriptProcessorNode for debugging/diagnostic purposes, or monitor the >>>> overall throughput of the node graph. >>>> >>> >>> FWIW I agree. >>> >> >> I thought some more about this, and I think it makes sense for us to >> allow multiple listeners. I'm not sure how filling the buffers should work >> though. Allowing modifications only the first time seems error prone, as >> there is no good way to make sure that a given listener is always called >> first. One perhaps awkward way to address this would be to expose a >> readonly boolean attribute such as source with enumerated values "input" >> and "script", denoting whether the buffer is coming from an input node or >> from the modification performed by another ScriptProcessorNode, and let >> scripts which attach multiple event listeners handle this sanely (in some >> cases overwriting _might_ be desirable.) >> >> Thoughts? >> > > Just to add a little more background of how this type of API has been > handled in the past, I believe Flash uses a callback. And audio APIs like > this in C are callback based. So there is a pretty solid precedent for > using callbacks. I'm not sure I've heard any compelling use case for why > it has to be an EventListener. It seems to overly complicate the design. > > Chris > > > >> >> -- >> Ehsan >> <http://ehsanakhgari.org/> >> > > > . . . . . ...Joe > > *Joe Berkovitz* > President > > *Noteflight LLC* > Boston, Mass. > phone: +1 978 314 6271 > www.noteflight.com > "Your music, everywhere" > >
Received on Monday, 11 March 2013 19:57:49 UTC