Re: iOS 6.1 regression?

I have not noticed any problems with audio in iOS 6.1 but have not looked at your example to see what you might be doing differently from Noteflight.

On iOS Noteflight plays a short silent sound in response to an initial touch event in order to enable the AudioContext for async playback. This still works in iOS 6.1 as far as we can see.

.       .    .  . ...Joe

Joe Berkovitz
President
Noteflight LLC
+1 978 314 6271
www.noteflight.com
"Your music, everywhere."

On Feb 17, 2013, at 2:02 PM, Grant Galitz <grantgalitz@gmail.com> wrote:

> Noticed that iOS 6.1 regressed from 6.0.1 in that in my case it has stopped producing audio. Any regards on it? Test link is http://cdn.grantgalitz.org/nope/iphone/iGBC.html#crazy%20zone%20%282%29%20%28bung%29%20%28pd%29%20[c].gbc and it was even done to be "click to enable" like the apple docs say (Supposedly apple modified it so it's crippled until a mobile touch event fires with the web audio api calls in it). It was working in iOS 6.0.1 flawlessly, but isn't now in 6.1, so I'm wondering if there's some spec change I overlooked.

Received on Sunday, 17 February 2013 21:17:36 UTC