- From: Raymond Toy <rtoy@google.com>
- Date: Tue, 12 Feb 2013 13:18:29 -0800
- To: Peter van der Noord <peterdunord@gmail.com>
- Cc: "public-audio@w3.org" <public-audio@w3.org>
Received on Tuesday, 12 February 2013 21:18:57 UTC
On Tue, Feb 12, 2013 at 6:40 AM, Peter van der Noord <peterdunord@gmail.com>wrote: > I'm creating a little music-engine where a collection of mp3's can be > grouped and seamlessly looped. Due to the nature of mp3s, this requires to > set the actual looping points of all mp3 in the decoded data beforehand, so > we know exactly which bytes to play. > > I set the looppoints for some testfiles at home, but when i checked the > project at work, i noticed that they were all placed incorrectly, so it > seems that different browsers can decode mp3files differently (this was all > in chrome btw). Is this just > Were you running the same version of chrome at home and at work? > how it is, and will my method therefor not work crossbrowser (without me > having to set those looppoints for each brower+version)? > > I don't have a definitive answer for this, but some time ago, I created a little test <http://rtoy.github.com/webaudio-hacks/codec-tests/plot-audio.html>that plots some audio files. If you look at the top of the plot, it lists how many samples were decoded for each file. (The original source is exactly 1 sec of audio at 44.1kHz.) I know this number varies between chrome and safari and may also vary between different versions of chrome. Ray
Received on Tuesday, 12 February 2013 21:18:57 UTC