- From: Robert O'Callahan <robert@ocallahan.org>
- Date: Fri, 21 Jun 2013 15:41:39 +1200
- To: "public-audio@w3.org" <public-audio@w3.org>
Received on Friday, 21 June 2013 03:42:08 UTC
To be extra clear here: the rules for AudioBuffer imply the following two rules for Web developers: 1) Finish modifying the float arrays for an AudioBuffer before you assign the AudioBuffer to an AudioNode that needs those new values. 2) You can modify the float values of an ArrayBuffer you've already used elsewhere; however, call getChannelData to get the correct array to modify before you modify it. Don't hang onto channel array references. Rob -- Jtehsauts tshaei dS,o n" Wohfy Mdaon yhoaus eanuttehrotraiitny eovni le atrhtohu gthot sf oirng iyvoeu rs ihnesa.r"t sS?o Whhei csha iids teoa stiheer :p atroa lsyazye,d 'mYaonu,r "sGients uapr,e tfaokreg iyvoeunr, 'm aotr atnod sgaoy ,h o'mGee.t" uTph eann dt hwea lmka'n? gBoutt uIp waanndt wyeonut thoo mken.o w
Received on Friday, 21 June 2013 03:42:08 UTC