- From: Chris Rogers <crogers@google.com>
- Date: Mon, 13 May 2013 12:09:05 -0700
- To: Ehsan Akhgari <ehsan.akhgari@gmail.com>
- Cc: rbj@audioimagination.com, "public-audio@w3.org" <public-audio@w3.org>
- Message-ID: <CA+EzO0mXtNzDO-YLxdzuE-z3yBbrq1GM11x3v3vB57=th4W8Rw@mail.gmail.com>
On Mon, May 13, 2013 at 11:32 AM, Ehsan Akhgari <ehsan.akhgari@gmail.com>wrote: > FWIW, in Gecko, I'm implementing linear interpolation by default. > Good, I think that's what we should do for the default, but we could consider an attribute "linear" or "nearest-neighbor" to select the interpolation method. On the other hand, it's pretty easy to create the "bit-crushing" effects even with linear interpolation as long as the table size is suitably large, so maybe all we need is linear. WebKit/Blink are not doing the linear interpolation, so that'll have to change. By the way, I've been looking in some detail about how to implement a "high-quality" mode for the shaper, which up-samples the signal to a higher sample-rate (2x, in the simple case), does the shaping, then down-samples back down to the node sample-rate. This type of processing is important for guitar amp simulation and other simulation of analog gear to avoid the harsh aliasing. I think the default mode of operation for the shaper should not do this up-sampling, but that it would be good to opt-in by having a .quality attribute. Cheers, Chris > > -- > Ehsan > <http://ehsanakhgari.org/> > > > On Sat, Apr 6, 2013 at 6:12 PM, robert bristow-johnson < > rbj@audioimagination.com> wrote: > >> On 4/6/13 12:09 AM, Chris Rogers wrote: >> >> >>> >>> >>> On Thu, Apr 4, 2013 at 6:57 PM, robert bristow-johnson < >>> rbj@audioimagination.com <mailto:rbj@audioimagination.**com<rbj@audioimagination.com>>> >>> wrote: >>> >>> On 4/4/13 7:06 PM, Chris Rogers wrote: >>> >>> Another aspect of the WaveShaperNode is anti-aliasing. In >>> certain cases it would be great to be able to up-sample the >>> signal before applying the shaping, then down-sampling. This >>> is to avoid the extremely harsh aliasing that can occur in >>> applications such as guitar amp simulations. Once again we >>> could have an attribute .upsample ("none", "2x", "4x") or >>> something like that. Then the default value for that would be >>> "none" I think. >>> >>> >>> just lurking, and i haven't looked at the code at all, but thought >>> i might mention a couple of things that might be applicable. >>> >>> if you can get away from table lookup and implement the waveshaper >>> by use of a pure polynomial if finite order, you can get a solid >>> handle on aliasing. a finite-order polynomial is not as general >>> and a general lookup table, but for the purposes of distortion (or >>> "warmth" or whatever) in audio, it might be closer to what you >>> want anyway. you can fit polynomials to tube curves and the sort >>> pretty well. >>> >>> the images generated is no higher in frequency than the order of >>> the polynomial (let's call that M) times the highest frequency. >>> if that highest frequency is potentially Nyquist, then upsampling >>> by a factor of N means that the highest frequency is the *new* >>> Nyquist/N. that makes the highest frequency image (M/N)*Nyquist. >>> you can allow aliases as long as they don't get back into your >>> original baseband which is below the new Nyquist/N. that means >>> >>> 2*Nyquist - (M/N)*Nyquist > Nyquist/N >>> >>> or >>> >>> 2*N - M > 1 >>> >>> or >>> >>> M < 2*N - 1 >>> >>> if you upsample by 2x, you can have a 3rd-order polynomial. if >>> you upsample by 4x, you can have a 7th-order polynomial. >>> >>> then a decent brick-wall LPF with cutoff at Nyquist/N to kill the >>> images and aliases. then downsample by factor of N and you have >>> output. you will get the distortion components you were meant to >>> get (harmonics) and no non-harmonic components which are the >>> tell-tales of aliasing and cheezy distortion. >>> >>> you can do this with table lookup if you make sure the table ain't >>> defined to wildly (like if it's implementing a Mth-order >>> polynomial), have enough points in the table (memory is cheap), >>> and at least linearly interpolate between points. how many points >>> you need (based on what interpolation is done between points) in >>> the table is something that i had done some analysis about long >>> ago, but i might be able to find notes. if computational burden >>> is no problem, i might suggest implementing this as a polynomial >>> and use Horner's rule. >>> >>> just an idea. >>> >>> >>> Thanks Robert, this is really valuable information. I'd still like to >>> support general shaping curves and bit-crushing applications. But I'd >>> really like to get the highest quality sound and best general purpose >>> approach that is possible, especially for these "warming" applications. >>> >>> >> probably, for generality and for efficiency regarding speed, you might >> want to implement the non-linear function simply with table lookup and >> linear interpolation. that is less computation than computing a 7th-order >> polynomial directly using the Horner method. but i might suggest that what >> goes *into* that table are the points of a polynomial of limited order. >> neglecting the error from linear interpolation (which can be very, very >> small if there are a decent number of points in the table), then they are >> mathematically equivalent, and since it's usually the case that memory is >> cheap, you may as well do this with a table. >> >> but if you define points in the table that would be the same as >> evaluating the limited-order polynomial, then you still enjoy the benefits >> of limited frequency to the images, and with enough upsampling (and >> downsampling on the other end), you can totally lose the non-harmonic >> aliasing (from foldover around Nyquist) that makes some digital distortion >> algs sound cheesy. again, you can do a 7th-order polynomial with no >> aliasing if you upsample 4x and, at the output, LPF well and downsample 4x. >> and you can make a 7th-order polynomial fit practically any tube curve to >> a very good fit. >> >> whether that 7th-order polynomial is implemented directly or is >> implemented with a decently large lookup table and linear interpolation, >> that shouldn't matter. but if your table implements some wild-and-crazy >> function with discontinuities or with amazing slopes and corners, that >> might generate harmonics that fold over and cause aliases that you can't >> get rid of. >> >> >> -- >> >> r b-j rbj@audioimagination.com >> >> "Imagination is more important than knowledge." >> >> >> >> >> >
Received on Monday, 13 May 2013 19:09:33 UTC