DynamicsCompressorNode

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Hi,

The doc for DynamicsCompressorNode mentions the use case of avoiding
clipping. I'm wondering if that's really the best way to achieve that.
It seems to me like a better approach would be to first make sure to
have some head room for mixing, and then use soft-clipping to handle
any overshoot (which can occur even with compression turned on). If
there's any interest, I have some simple soft-clipping code I can
contribute here (that's already in libopus).

As for the "louder, richer, and fuller sound" application, it's not
clear whether the current compressor is applied on the fullband signal
or if it works per band. AFAIK most music compressors tend to act on a
per-band basis. Any thoughts?

Cheers,

	Jean-Marc
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Received on Thursday, 2 May 2013 04:20:00 UTC