- From: Bradley, Adam <adam.bradley@jagex.com>
- Date: Fri, 21 Dec 2012 09:51:55 +0000
- To: 'Chris Rogers' <crogers@google.com>
- CC: "public-audio@w3.org" <public-audio@w3.org>
- Message-ID: <6DD3782C33561D44B47071B0994602640919393B2A@exchange1>
Well I looked into <audio> elements with some interest, however as far as I could figure out, you can't define their source content using a buffer of data (an ArrayBuffer for example), and instead they require a URL to a source file that they then buffer themselves. This may not be enough control for my purposes, especially as from what I can make out about browser support, that in some cases I cannot use multiple <audio> elements concurrently, which will not be satisfactory for our needs. We also like to pack our audio data into custom obfuscated formats rather than to use loose files, which the <audio> element system doesn't seem capable of integrating with. Is there another way of achieving what I'm after? I would also like more information, if it is available, as to why the decoding system works in the way it does, what is the reasoning behind implementing a global decoder rather than instancing? It just seems like it would be far more flexible if it could be instanced, and would eat far less memory. Am I missing something about the implementation here? Cheers, From: Chris Rogers [mailto:crogers@google.com] Sent: 20 December 2012 22:49 To: Bradley, Adam Cc: public-audio@w3.org Subject: Re: Web Audio API decoder instancing On Thu, Dec 20, 2012 at 3:23 AM, Bradley, Adam <adam.bradley@jagex.com<mailto:adam.bradley@jagex.com>> wrote: Hi, I'm interested in finding out more information on the web audio API standard with regards to decoding encoded formats (Ogg/Mp3 etc.). What I am wondering is why the standard only allows for a 'global' decoder that accepts an intact audio stream, rather than being able to instance a decoder object and then pass the audio data to it as and when the javascript application decides in chunks. The reason I'm interested in this is that I am wanting to get large (>10min) audio files in Ogg format playing back reliably in HTML5 whilst using as little memory as possible. It seems, at least naively to me, that this would be handled better if we could decode the files in chunks using an instanced decoder and thus employ some manner of circular buffering technique to keep the memory requirements to a minimum. Is this something that may be possible to build into the standard, or perhaps there is another existing solution to this issue that I am overlooking? What you might be interested in is using an <audio> element for streaming and using the MediaElementAudioSourceNode: https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html#MediaElementAudioSourceNode Cheers, Adam Bradley Audio Systems Developer Jagex Games Studio -- IMPORTANT NOTICE The sender does not guarantee that this message, including any attachment, is secure or virus free. Also, it is confidential and may be privileged or otherwise protected from disclosure. If you are not the intended recipient, do not disclose or copy it or its contents. Please telephone or email the sender and delete the message entirely from your system. No binding obligations or payment commitments are to be derived from the contents of this email unless and until a clear written agreement containing all the necessary terms and conditions is properly executed. Jagex Limited is a company registered in England & Wales with company number 03982706 and a registered office at St John's Innovation Centre, Cowley Road, Cambridge, CB4 0WS, UK. -- IMPORTANT NOTICE The sender does not guarantee that this message, including any attachment, is secure or virus free. Also, it is confidential and may be privileged or otherwise protected from disclosure. If you are not the intended recipient, do not disclose or copy it or its contents. Please telephone or email the sender and delete the message entirely from your system. No binding obligations or payment commitments are to be derived from the contents of this email unless and until a clear written agreement containing all the necessary terms and conditions is properly executed. Jagex Limited is a company registered in England & Wales with company number 03982706 and a registered office at St John's Innovation Centre, Cowley Road, Cambridge, CB4 0WS, UK.
Received on Friday, 21 December 2012 09:52:32 UTC