- From: <bugzilla@jessica.w3.org>
- Date: Wed, 05 Dec 2012 15:48:51 +0000
- To: public-audio@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=17335 redman <bugzilla@redman.demon.nl> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |bugzilla@redman.demon.nl --- Comment #5 from redman <bugzilla@redman.demon.nl> --- (In reply to comment #3) > (In reply to comment #2) > > I think the level of detail in the new text is good. One thing that seems to > > be missing though is what the value is when t < time and t >= time + > > duration, respectively (most likely values[0] and values[N-1], respectively). > > > > Also, the expression "v(t) = values[N * (t - time) / duration]" is > > effectively nearest interpolation. Is that intended? Linear interpolation > > seems more logical. > > The idea is that the number of points in the Float32Array can be large so > that the curve data is effectively over-sampled and linear interpolation is > not necessary. > > Fixed: > https://dvcs.w3.org/hg/audio/rev/a658660f3174 That idea assumes the user creates a 'curve' that is itself sufficiently oversampled (has way too much data than needed). If you want to do it right you should provide an interpolator for undersampled cases and a bandlimiting filter for oversampled cases. In other words, you should do proper resampling with audio-rate parameters. Only if the data is played back at its original samplerate can you assume the data is a valid sample. Since it is an audio rate controller you should always see it as a signal and apply signal theory. -- You are receiving this mail because: You are on the CC list for the bug.
Received on Wednesday, 5 December 2012 15:49:00 UTC