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Re: AudioBuffer mutability

From: Robert O'Callahan <robert@ocallahan.org>
Date: Tue, 30 Oct 2012 18:46:38 +1300
Message-ID: <CAOp6jLYeuPYmfQFrZ2yJpBB4_B8vNqJ8Atbth=XHY11FiicEGw@mail.gmail.com>
To: Chris Rogers <crogers@google.com>
Cc: Joseph Berkovitz <joe@noteflight.com>, Ehsan Akhgari <ehsan.akhgari@gmail.com>, public-audio@w3.org
On Tue, Oct 30, 2012 at 5:47 PM, Chris Rogers <crogers@google.com> wrote:

> On Mon, Oct 29, 2012 at 9:12 PM, Robert O'Callahan <robert@ocallahan.org>wrote:
>
>> Yes, it would prevent reading the buffers. Why is that a big problem?
>>
>>
> A simple reason for reading a buffer would be to display its data as a
> waveform.  A more complex reason would be to inspect the PCM data in
> JavaScript for analysis, possibly using the information to determine which
> portions of the buffer to play next.
>

At a small cost, you can keep a copy of the buffer on the main thread to
satisfy these requirements.


> Since these buffers can be passed around as function arguments, it would
> be pretty confusing to developers that some of them became unreadable
> because of some previous activity using the buffer.  This implies a
> statefulness to the buffer which is very likely to trip up developers.
>

The same applies to array Transferables in Web Workers, but we made a
conscious decision to accept those issues in order to avoid data races.


> It's not that surprising that you might get unusual results if you modify
> the data at the same moment it's playing, and I've had nobody in the real
> world ever confused or complain about this.  It's just common sense.
>

Unfortunately, also in the real world, we have a lot of experience with Web
developers failing to use common sense and nevertheless expecting
consistent results across browsers and platforms.

Rob
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Received on Tuesday, 30 October 2012 05:47:07 UTC

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