- From: Joseph Berkovitz <joe@noteflight.com>
- Date: Sat, 6 Oct 2012 12:00:32 -0400
- To: Patrick Borgeat <patrick.borgeat@gmail.com>
- Cc: Joe Berkovitz <joe@noteflight.com>, Jussi Kalliokoski <jussi.kalliokoski@gmail.com>, Srikumar Karaikudi Subramanian <srikumarks@gmail.com>, Chris Rogers <crogers@google.com>, "public-audio@w3.org Group" <public-audio@w3.org>
Patrick, On Oct 6, 2012, at 4:09 AM, Patrick Borgeat <patrick.borgeat@gmail.com> wrote: > Since the GainNode doesn't produce a signal we would need to feed him a Unity signal, but all the possibilities I see in the API would require the developer to specify the lifetime of the unity signal (I think it would be more straightforward for a UnitySourceNode to be collected automatically). Just addressing this one part of your question -- Doesn't a looped AudioBufferSourceNode with a single unity sample supply a unity signal with arbitrary lifetime? ….Joe
Received on Saturday, 6 October 2012 16:00:45 UTC