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Re: Web Audio API sequencer capabilities

From: Joseph Berkovitz <joe@noteflight.com>
Date: Sat, 6 Oct 2012 12:00:32 -0400
Cc: Joe Berkovitz <joe@noteflight.com>, Jussi Kalliokoski <jussi.kalliokoski@gmail.com>, Srikumar Karaikudi Subramanian <srikumarks@gmail.com>, Chris Rogers <crogers@google.com>, "public-audio@w3.org Group" <public-audio@w3.org>
Message-Id: <08D42E71-51B8-44BC-8A71-FDBDF4EE8CC8@noteflight.com>
To: Patrick Borgeat <patrick.borgeat@gmail.com>

On Oct 6, 2012, at 4:09 AM, Patrick Borgeat <patrick.borgeat@gmail.com> wrote:

> Since the GainNode doesn't produce a signal we would need to feed him a Unity signal, but all the possibilities I see in the API would require the developer to specify the lifetime of the unity signal (I think it would be more straightforward for a UnitySourceNode to be collected automatically).

Just addressing this one part of your question -- Doesn't a looped AudioBufferSourceNode with a single unity sample supply a unity signal with arbitrary lifetime?

Received on Saturday, 6 October 2012 16:00:45 UTC

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