- From: Chris Rogers <crogers@google.com>
- Date: Fri, 21 Sep 2012 10:39:29 -0700
- To: Jussi Kalliokoski <jussi.kalliokoski@gmail.com>
- Cc: public-audio@w3.org
- Message-ID: <CA+EzO0kK27o4GVSa6oRkhHxjU52yDYVtKUfvpnBQaW0+P0L1Dw@mail.gmail.com>
On Fri, Sep 21, 2012 at 1:53 AM, Jussi Kalliokoski < jussi.kalliokoski@gmail.com> wrote: > Very nice, Chris, this will be extremely useful! > > Please let us know when the implementation covers Win/Linux so I can give > it a proper shot. > > It might be worth noting that the example doesn't show any error in the > latest Chrome Dev / Arch Linux, it just silently doesn't work. Is there a > way to detect if the feature is not supported to insert a fallback? > We could throw an exception in that case, but I'm hoping that our busy engineering team will implement this stuff soon for the other platforms :) > > Cheers, > Jussi > > > On Wed, Sep 19, 2012 at 1:43 AM, Chris Rogers <crogers@google.com> wrote: > >> Hi All, >> >> I'm very happy to announce early support for live audio input with the >> Web Audio API in Chrome Canary (Mac-only for now, but Windows coming). >> >> To try it out: >> >> 1) Launch Chrome Canary: >> https://tools.google.com/dlpage/chromesxs >> >> 2) As a one-time configuration, go to "about:flags" (in the address bar) >> and enable "Web Audio Input" -- then click on "Relaunch Now" button at the >> bottom >> >> 3) Try a very simple and basic demo: >> >> http://chromium.googlecode.com/svn/trunk/samples/audio/visualizer-live.html >> >> 4) You'll be asked for permission to use your "microphone" (could be any >> live audio source) -- click on "Allow" >> (please note that the actual input source in the "Options" menu will >> *currently* be ignored and your default audio input device will always be >> used) >> >> Enjoy! >> Chris >> >> >> >
Received on Friday, 21 September 2012 17:39:57 UTC