- From: Jussi Kalliokoski <jussi.kalliokoski@gmail.com>
- Date: Fri, 21 Sep 2012 11:53:26 +0300
- To: Chris Rogers <crogers@google.com>
- Cc: public-audio@w3.org
- Message-ID: <CAJhzemW29vGaki+6SUp6U8hV0=fpPcudGpL4Y_O6Toug9qGyeg@mail.gmail.com>
Very nice, Chris, this will be extremely useful! Please let us know when the implementation covers Win/Linux so I can give it a proper shot. It might be worth noting that the example doesn't show any error in the latest Chrome Dev / Arch Linux, it just silently doesn't work. Is there a way to detect if the feature is not supported to insert a fallback? Cheers, Jussi On Wed, Sep 19, 2012 at 1:43 AM, Chris Rogers <crogers@google.com> wrote: > Hi All, > > I'm very happy to announce early support for live audio input with the Web > Audio API in Chrome Canary (Mac-only for now, but Windows coming). > > To try it out: > > 1) Launch Chrome Canary: > https://tools.google.com/dlpage/chromesxs > > 2) As a one-time configuration, go to "about:flags" (in the address bar) > and enable "Web Audio Input" -- then click on "Relaunch Now" button at the > bottom > > 3) Try a very simple and basic demo: > http://chromium.googlecode.com/svn/trunk/samples/audio/visualizer-live.html > > 4) You'll be asked for permission to use your "microphone" (could be any > live audio source) -- click on "Allow" > (please note that the actual input source in the "Options" menu will > *currently* be ignored and your default audio input device will always be > used) > > Enjoy! > Chris > > >
Received on Friday, 21 September 2012 08:53:59 UTC