- From: <bugzilla@jessica.w3.org>
- Date: Thu, 16 Aug 2012 18:55:25 +0000
- To: public-audio@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=17697 Chris Rogers <crogers@google.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |crogers@google.com --- Comment #6 from Chris Rogers <crogers@google.com> 2012-08-16 18:55:25 UTC --- (In reply to comment #4) > For what it's worth, we have already received bug reports that certain demos > (like Jussi's http://niiden.com/orbisyn/ demo) cause deafeningly loud noise in > the current shipping versions of Chrome and Safari for the Mac. The output is > so overwhelmingly loud that the system volume controls have no apparent effect. This part "system volume controls have no apparent effect" seems like an important clue to try to fix this problem. I'm guessing that what we need to do in the AudioDestination is to clip the final output to 0dBFS (a range from -1 -> +1). This is supposed to be the clipping point anyway, so I'm interested if this helps fix the problem. I'm guessing that the rendered audio signal is so "hot" that even with drastic gain reductions using the system volume control, it won't help... > > So, while conceptually this is a task for the OS to regulate, UAs will have a > great deal of pressure to add some kind of volume check to the WebAudio API. > The question is, will this limit be part of a spec or not. -- Configure bugmail: https://www.w3.org/Bugs/Public/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the QA contact for the bug.
Received on Thursday, 16 August 2012 18:55:31 UTC