Re: Thoughts about the AudioPanner

Actually, I believe I misspoke; if you use the HRTF model, this is true,
but EQUALPOWER should make it not so.

On Thu, Aug 2, 2012 at 10:28 AM, Jory <me@jory.org> wrote:

> Are you saying that the AudioPanner cannot be utilized for binaural
> panning then?
>
> Jory
>
> On Thu, 2 Aug 2012 10:07:13 -0700, Chris Wilson wrote:
> > It's a vector, so it's variable.  -1 to 1 works well - but remember,
> you're
> > placing a sound in a sound field, so it's not going to completely mask it
> > from the other ear.
> >
> > On Thu, Aug 2, 2012 at 10:05 AM, Peter van der Noord
> > <peterdunord@gmail.com>wrote:
> >
> >> Ah, nice thanks. But what is the valuerange for the newPanningPosition
> >> then?
> >>
> >> Peter
> >>
> >>
> >> 2012/8/2 Chris Wilson <cwilso@google.com>
> >>
> >>> "Panning" - as in stereo panning - isn't a clear-cut in a 5.1 surround
> >>> sound system.  If you really do just want to control volume level, you
> >>> could (via splitter/gain nodes/merger), but you'll miss the aural
> >>> placement.
> >>>
> >>> The current AudioPanner is actually quite easy to use as just a simple
> >>> stereo panner - in fact, I have a slide about that in my I/O talk on
> Web
> >>> Audio: http://webaudio-io2012.appspot.com/#40:
> >>>
> >>> var panner = audioContext.createPanner();
> >>>
> >>> // default to straight ahead
> >>> panner.setPosition(0.0, 1.0, 0.0);
> >>>
> >>>    ...
> >>> // remember, 0.0 is straight ahead: negative=left, positive=right
> >>> panner.setPosition( newPanningPosition, 1.0, 0.0 );
> >>>
> >>>
> >>> On Thu, Aug 2, 2012 at 2:37 AM, Peter van der Noord <
> >>> peterdunord@gmail.com> wrote:
> >>>
> >>>> I wanted to use the panner, but was a little overwhelmed by the
> options
> >>>> that the AudioPannerNode has. Two thoughts:
> >>>>
> >>>> - I am only looking for a panner, and i'm expecting a node that has
> just
> >>>> one property: a param that i can set from -1 to 1 or something like
> that
> >>>> (and maybe an algorithm to choose from). The current AudioPanner can
> >>>> probably be set up to do that, but it's not very inviting to say
> >>>> the least.
> >>>> I could create a node that does what i want, but i think a native
> module
> >>>> that simply does panning is a basic tool that a lot of users would
> >>>> expect.
> >>>>
> >>>> - I think the name of the AudioPannerNode is misleading. It doesn't do
> >>>> panning, it does spatialization. I'd suggest renaming it to
> >>>> AudioSpatializerNode (and add an AudioPannerNode that that does
> panning)
> >>>>
> >>>>
> >>>> Peter
> >>>>
> >>>
> >>>
> >>
>
> Jory K. Prum
> Sound Guy
>
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Received on Thursday, 2 August 2012 17:40:35 UTC