- From: r baxter <baxrob@gmail.com>
- Date: Sat, 28 Jul 2012 16:34:09 -0700
- To: Kaustubh Joshi <kdj.tikka@gmail.com>
- Cc: public-audio@w3.org
I believe it should decode the whole file, and pass the decoded data to successCallback, or else call errorCallback. On Thu, Jul 26, 2012 at 2:21 AM, Kaustubh Joshi <kdj.tikka@gmail.com> wrote: > HI, > > I was going through WebAudio API, I found quite interesting. > > The definition of decodeAudioData() API says: "successCallback is a callback > function which will be invoked when the decoding is finished. The single > argument to this callback is an AudioBuffer representing the decoded PCM > audio data." > > I have one doubt here: > 1) decodeAudioData is asynch implementation, > Is the decoding of whole Audio file (for e.g. test.wav) happens in one > go ? > > 2) Is it mandatory to after decode is finished completely the callback > should return ? > > 3) Does is recommended to have on partial decoding callback returns and > play-out happens for decoded data. > After play-out, the remaining data will get decoded, so that decoding will > not happen in one go and will take less time ? > > Thanks, > kdj
Received on Saturday, 28 July 2012 23:34:37 UTC