- From: Grant Galitz <grantgalitz@gmail.com>
- Date: Sat, 17 Mar 2012 05:26:50 -0400
- To: public-audio@w3.org
Received on Saturday, 17 March 2012 09:27:19 UTC
In the rewrite of the PAPU emulation core for LLE type emulation of the JS GBC emulator, I've bumped the sample rate to 4194304 (yeah, as in over 4 megahertz). The older core used to not have a problem with resampling in javascript itself as the previous core was based around being sample rate arbitrary (though it had to be set high enough to prevent most games from having artifacts). Now that resampling has to be done by the browser, any word on that? https://github.com/grantgalitz/XAudioJS/blob/master/resampler.js is the script being used to resample directly in javascript. FYI, the mozilla audio data api actually takes this sample rate and resamples from there, it's just google chrome's web audio api that is lacking in a core necessity. :D
Received on Saturday, 17 March 2012 09:27:19 UTC