On 10/02/2012 09:13, Wei, James wrote:
> +1 with “and I also think not taking advantages of native capabilities
> in such a processing-intensive field would be as naive as saying "2D
> canvas will suffice, we don't need WebGL"..”
>
> IMHO, another reason that we should pay extra attention to the
> performance is that we should consider the usage of web audio on mobile
> platform.
>
> We should try our best to enable the same usage on mobile platform as
> the desktop.
Indeed. This is why we made sure to include the mention of usage on a
mobile device in at least one of our use cases:
http://www.w3.org/2011/audio/wiki/Use_Cases_and_Requirements#UC_2:_HTML5_game_with_audio_effects.2C_music
Can you think of other UCs where it would be relevant/important to think
in terms of mobile / limited hardware?
Cheers,
Olivier