- From: Olivier Thereaux <olivier.thereaux@bbc.co.uk>
- Date: Thu, 12 Jan 2012 15:28:52 +0000
- To: Christoph Martens <christoph@martens.ms>
- CC: public-audio@w3.org
Received on Thursday, 12 January 2012 15:29:45 UTC
Hi Christoph, Thanks for your input for the Games use case / scenario. I am trying to translate your input into the syntax we are using in the use cases/requirements document, and have a few questions and notes below. On 09/01/2012 13:05, Christoph Martens wrote: > What comes on my mind for game requirements on audio is mostly: > > - Noises that you can overlay. Should be as easy as possible like having > two different audio sprites. > AudioNode.addOverlay(noise.mp3) Is this requirement for audio overlay equivalent to playback + mixing of sources? Or is there a specificity to overlay that would justify its own requirement? > - Multi-Channel 3D environment Agreed. We have a stub for spatialisation effects in the document. Need to be developed. http://www.w3.org/2011/audio/wiki/Use_Cases_and_Requirements#Requirements > - Native AudioSprite support Sounds reasonable. I've added a stub in the requirement document about it. Curious to hear more from the group about how to tackle this. > - Buffering / Caching Added a stub for this, too. Thanks! Olivier -- Olivier Thereaux BBC Internet Research & Future Services
Received on Thursday, 12 January 2012 15:29:45 UTC