- From: Chris Rogers <crogers@google.com>
- Date: Sat, 15 Oct 2011 19:40:23 -0700
- To: public-audio@w3.org
- Message-ID: <CA+EzO0mAz6yKVgAZ=vD3iZVW3EXq0=rKeoUemBKTZxZmED3UfQ@mail.gmail.com>
Hi Folks, Robert has brought forward some use cases in his proposal which are important to address, and he presents example code using his approach [1]. I thought it would be valuable as a comparison to create example code for these use cases using the Web Audio API [2]. I think it will also be valuable to present additional very common use cases for games, music, and interactive audio applications (along with example code) which are not covered in this current set. These use cases require dealing with large numbers of short, overlapping sounds which have extremely stringent requirements in terms of timing, latency, mixing, and performance. I believe the Web Audio API is well suited for dealing with these as well as MediaStream / WebRTC processing applications involving longer-lived streamed sources. I'm looking forward to feedback on these examples, and also look forward to creating more use cases and examples for comparison. Best Regards, Chris [1] http://hg.mozilla.org/users/rocallahan_mozilla.com/specs/raw-file/tip/StreamProcessing/StreamProcessing.html#examples [2] https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/webrtc-integration.html
Received on Sunday, 16 October 2011 02:40:49 UTC