- From: Jussi Kalliokoski <jussi.kalliokoski@gmail.com>
- Date: Fri, 13 May 2011 21:25:10 +0300
- To: Chris Rogers <crogers@google.com>
- Cc: Joe Turner <joe@oampo.co.uk>, public-audio@w3.org
- Message-ID: <BANLkTimQM95WEUY+dciW=DtwBi8huVA8wg@mail.gmail.com>
Marvellous!!! I've just updated audiolib.js and now all my demos work again on both APIs. I tested the Windows and Linux builds and they're both working very nicely! Sidenote: the performance on Linux seems to be extremely superior compared to Windows, on Linux I get faster than ASIO latencies, can't manage to press enough keys to make it break (in that it's also superior to Firefox to my surprise), however on Windows there are audible cracks as it becomes more easily stressed, and also the latency is noticeable, and there performance is inferior to Firefox. That is on a dual boot, shouldn't have anything to do with graphics rendering, I have broken drivers on Linux. Is there any particular reason to this? I'm running Ubuntu 10.10 and Windows 7 Ultimate. Is it the backend (DirectAudio? ASIO is probably out of the question...)? I recall observing the same performance difference with Firefox as well. Anyway, a long wait rewarded, thank you, and congratulations, Chris! Jussi On Thu, May 12, 2011 at 9:06 PM, Chris Rogers <crogers@google.com> wrote: > Awesome! Glad to see you have Audiolet working with the Web Audio API. > > I tried all three demos and they work great for me on Chrome Mac OS X. The > first two demos work fine on the Safari build, but for some reason the > "sine" demo is silent. I haven't had a chance to look at what might be > different about that one... > > For some reason the graphics are not drawing at nearly as high a frame-rate > as Firefox, but that appears to be a separate issue from the actual audio. > > Cheers, > Chris > > > On Thu, May 12, 2011 at 2:59 AM, Joe Turner <joe@oampo.co.uk> wrote: > >> Many thanks for this Chris, the Linux version is working fantastically >> here. >> >> I've just update my library, Audiolet >> (https://github.com/oampo/Audiolet), so it now supports both the Web >> Audio API and the Audio Data API. There's a couple of demos here - >> I'd be interested to know how they work for other folks in Chrome: >> http://www.oampo.co.uk/labs/audiolet-demo/ >> http://www.oampo.co.uk/labs/breakbeat >> http://www.oampo.co.uk/labs/sine/ >> >> Joe >> >> >> On Wed, May 11, 2011 at 8:01 PM, Chris Rogers <crogers@google.com> wrote: >> > Hi Everybody, >> > I'd like to announce that the Web Audio API is now available in very >> early >> > Chrome builds (called canary builds) for Windows right now: >> > http://tools.google.com/dlpage/chromesxs >> > Tomorrow, I expect the API to be available in dev-channel builds for >> Windows >> > and Linux (and Mac OS X still of course): >> > http://www.chromium.org/getting-involved/dev-channel >> > After installing, it's necessary to go to "about:flags", enable "Web >> Audio" >> > and click the "Relaunch Now" button at the bottom of the screen. >> > These are very early builds, but I wanted to give people who are >> interested >> > a chance to try them out. >> > Chris >> > >> > >
Received on Friday, 13 May 2011 18:25:38 UTC