- From: Chris Rogers <crogers@google.com>
- Date: Tue, 26 Apr 2011 11:47:12 -0700
- To: Alistair Macdonald <al@bocoup.com>
- Cc: public-audio@w3.org
- Message-ID: <BANLkTikFVjGojsHF9d__OgxehmWTkMDEpg@mail.gmail.com>
Hi Al, Although the core audio engine is in WebKit, there is a porting layer for different platforms. For example, there is an already working (though not enabled by default) implementation for Mac OS X WebKit.framework (which Safari and other applications use). There is also a Chromium implementation (shipping on Mac OS X). Somebody has started a GTK port, but it's still in its early stages. The WebKit.framework used on iOS is built from an Apple private branch of WebKit. I would like to get the right platform-specific tweaks in place to have a working iPad version, but we're not there yet. Because of the large overlap between the Mac OS X APIs and the iOS APIs, I don't expect a huge amount of work there, but I imagine there might need to be some iOS-specific optimizations to make it run really well. In any case, it will require help from Apple to get any new audio-related APIs into a shipping version for iOS. Chris On Tue, Apr 26, 2011 at 10:39 AM, Alistair Macdonald <al@bocoup.com> wrote: > Hi Chris Rogers, > > I am wondering if a Jail-Broken or Apple-Developer iPad is a good place to > experiment with the Web Audio implementation at this stage? > > Do you know of anyone who has already tested a Webkit implementation on the > iPad? > > Regards, > > Alistair >
Received on Tuesday, 26 April 2011 18:47:38 UTC