- From: Marius Preda <marius.preda@it-sudparis.eu>
- Date: Thu, 3 Jan 2013 00:38:27 +0100
- To: "'Neil Trevett'" <ntrevett@nvidia.com>, "'Rob Manson'" <roBman@mob-labs.com>
- Cc: <discussion@arstandards.org>, <public-ar@w3.org>, "'Martin Lechner'" <martin.lechner@wikitude.com>
Dear all, Here some comments: Table 1. Graphics Standards a) I would take out PNG and JPG because they are pixel based. You can instead make a separate table called Image Standards and put the two entries. b) You can add MPEG-4 Part 11 (Binary format for scene) for binary VRML/X3D c) You can add MPEG-4 Part 16 (Animation Framework eXtension) for compressed graphics assets Table 2. Audio Standards This is a mix of things that are not equivalent. MP3, and you can add MPEG-4 AAC - Advanced Audio Coding, are codecs. OpenSL ES is an API and HTML Audio Element is a container. If you want to keep this mix you should change the table's title into "Audio related standards" Table 3. Video Standards Same remark as before. Last Table. I would split it in: - a Sensor Table with: SensorML, Sensor Observation Service, Device Motion Event Specification, Device Orientation Event Specification, Media Capture and Streams??, Smart Transducer Interface (IEEE 1451), MPEG-V - a Natural Interaction Table with: Touch-based Interactions (Touch Events Specification) and MPEG-U - a Programming Table with JavaScript/ECMAScript Best, marius -----Message d'origine----- De : discussion-bounces@arstandards.org [mailto:discussion-bounces@arstandards.org] De la part de Neil Trevett Envoyé : mercredi 2 janvier 2013 21:26 À : Rob Manson Cc : discussion@arstandards.org; public-ar@w3.org; Martin Lechner Objet : Re: [AR Standards Discussion] I've created a Related Standards pagefor the group Hi Rob, http://www.perey.com/ARStandards/existing-standards/ Nice list. Some general 'housekeeping level' feedback.. Suggest 'Graphics Standards' -> 'Content Formats' MP3 could be moved into this list H.264 AVC could be moved to this list SVG should be moved to Graphics APIs X3D debatably should be moved to Graphics APIs - or in both lists Suggest new Section - 'Graphics APIs' OpenGL ES (native 3D graphics) WebGL (JavaScript binding to OpenGL ES for 3D rendering into Canvas) SVG Canvas X3D Suggest new section 'Media and Audio APIs' Audio element Video element Web Audio? MediaStream? WebRTC? OpenSL ES OpenMAX Nokia FCAM - I am not sure this is an official standard yet Hardware Control is left with Device API This will clean up the categories I think and make it more consistent with the W3C lists you mention. Hope this helps... Neil -----Original Message----- From: discussion-bounces@arstandards.org [mailto:discussion-bounces@arstandards.org] On Behalf Of Martin Lechner Sent: Monday, December 31, 2012 12:45 AM To: Rob Manson Cc: discussion@arstandards.org; public-ar@w3.org Subject: Re: [AR Standards Discussion] I've created a Related Standards pagefor the group Hi Rob, works for me, thanks. Please also link to the SWG public page (http://www.opengeospatial.org/projects/groups/arml2.0swg), it links to the current spec. Best, Martin Am 28.12.2012 03:05, schrieb Rob Manson: > Hi Martin, > > I understand what you're saying but my point was that there are no > publicly available js libs that implement ARML2 at the moment which is > why I thought it didn't qualify "at the moment". > > How about I make this compromise. I'll add a footnote about ARML2 and > link to your blog post on your "prototype-AR Window implementation". > > Hope that works for everyone. > > roBman > > > On 12/12/12 20:18, Martin Lechner wrote: >> Hi Rob, George, et.al! >> >> sorry for following up a little late here. >> Rob, good to see that there's consolidated movement also within the >> W3C Community Group now, and that you're taking the lead here! >> >> My opinion on how ARML2 [1] relates to the W3C Community Group: >> While you are right that ARML2 does not have a native implementation >> in a browser yet, our prototype-AR Window implementation [1] shows >> that it can be implemented in a web browsers plugin-free with web >> technologies such as WebGL and the various JS APIs, such as >> GeoLocation and DeviceOrientation for the spatial part. The >> ComputerVision-Part can also be implemented plugin-free and solely in >> JS, as described by a paper of TU Graz [2]. >> >> ARML2 can be seen as the language describing the AR scene, which is >> complementary to and uses the APIs the browsers expose. In fact, it >> takes a JS library to make ARML2 webbrowser-compliant, rather than a >> native implementation in the browser (which of course might bring a >> certain speedup eventually, especially in the CV part). >> So, to summarize, I ask to include ARML2 in the discussion, and not >> cross it off the list because it does not yet run in a native browser. >> I'm happy to give more insight on request. >> >> Thanks, >> Martin >> >> [1] - http://www.opengeospatial.org/projects/groups/arml2.0swg >> [2] - >> http://thenextweb.com/insider/2012/05/16/wikitude-takes-its-augmented >> -reality-beyond-apps-and-direct-to-the-mobile-web/ >> >> or http://www.wikitude.com/wikitude-lab-takes-augmented-reality-web >> [3] - >> http://icg.tugraz.at/publications/natural-feature-tracking-in-javascr >> ipt/at_download/file >> >> >> >> >> Am 01.12.2012 05:28, schrieb Rob Manson: >>> Hi George, >>> >>>>>> Good to see AR discussion in W3C. >>>> ...unless its a walled garden. >>>> You really do not plan to include ARML in "related standards". >>> >>> Sorry if it appeared that way...that's definitely not the case. I've >>> added this content to the top of the Related Standards page to make >>> it a little clearer. >>> >>> Here is an overview of the key standards that are enabling the >>> Augmented Web. The standards listed on this page are capable of >>> running inside some version of a standard web browser from one of the >>> mainstream web browser vendors today. >>> >>> NOTE: If you are interested in a broader set of Augmented Reality >>> standards then please view the ARStandards.org list[1]. >>> >>> I hope this helps make sense of the difference between the 2 lists. >>> >>> >>>> ARML1 was discussed in a prior W3C AR workshop. >>> >>> Nothing that happens in this CG mandates any particular action >>> anywhere in the W3C. So there's definitely no impact here. >>> >>> >>>> ARML2 is going through the OGC process for adoption as an OGC >>>> standard. >>>> The OGC process requires at least two or more commitments to >>>> implementation. >>> >>> I'm sure that's the case and what I took away from discussions at >>> the ARStandards meeting was that none of these had commenced yet or >>> had real plans to in the short term. >>> >>> >>>> To not consider ARML2 in W3C seems to be a blind spot. >>> >>> I'm sure the OGC will continue discussions with the W3C about the >>> overlap between all of your standards. As I said, this CG really >>> doesn't have any impact on that. >>> >>> And I hope it's now clear that I'm not "excluding" ARML...it's just >>> that to be included on that Related Standards[2] page a standard >>> must have a working implementation in a version of a mainstream web >>> browser today. >>> >>> This is not just some arbitrary decision. This is directly related >>> to the new Charter[3] and I hope that I've been really clear as to >>> why this makes sense. >>> >>> roBman >>> >>> [1] http://www.perey.com/ARStandards/existing-standards/ >>> [2] http://www.w3.org/community/ar/related-standards/ >>> [3] http://www.w3.org/community/ar/wiki/Charter >>> >>> >>>> On Nov 25, 2012, at 12:51 PM, Rob Manson <roBman@mob-labs.com >>>> <mailto:roBman@mob-labs.com>> wrote: >>>> >>>>> Hi George, >>>>> >>>>>> Good to see AR discussion in W3C. Enjoyed your paper at the AR >>>>>> Community meeting. >>>>> >>>>> Thanks. >>>>> >>>>> >>>>>> Suggest your list of AR standards should add ARML2. >>>>> >>>>> I was going to include it but it doesn't currently have any web >>>>> browsers that parse or support it. So at the moment it can't >>>>> currently be classified as an Augmented Web related standard. >>>>> >>>>> The dynamic binding is closer and if somebody implemented a >>>>> library that makes this work within one of the mainstream web >>>>> browsers then that could change. But for now I would classify it >>>>> as an "AR Standard" and not an "Augmented Web Standard". >>>>> >>>>> BTW: Have any of the AR Browser Vendors committed to implementing it? >>>>> From memory both Martin and Hafez said that they weren't yet >>>>> working on this. >>>>> >>>>> >>>>>> News about POI WG: >>>>>> Ian Jacobs sent a mail to W3C members that the POI WG is closed >>>>>> as of September 2012, and that no further progress is foreseen. >>>>>> See >>>>>> https://lists.w3.org/Archives/Member/w3c-ac-members/2012JulSep/00 >>>>>> 61.html >>>>>> >>>>>> >>>>>> (member >>>>>> only). >>>>>> A "Places" community group >>>>>> <http://www.w3.org/community/places/> focusing on representing >>>>>> POI in microformats, RDF and JSON has been created. The Open >>>>>> Geospatial Consortium <http://www.opengeospatial.org/> is in the >>>>>> process of creating a standards working group to standardize the >>>>>> POI conceptual data model and XML encoding. >>>>> >>>>> Yep I saw the email about that on the POI WG mailing list. If any >>>>> "Place/Location" based standards based on >>>>> microformats/microdata/RDF/JSON please let me know and I'll add >>>>> that to the Related Standards list. >>>>> >>>>> roBman >>>> >>> _______________________________________________ >>> Discussion mailing list >>> Discussion@arstandards.org >>> http://arstandards.org/mailman/listinfo/discussion >>> >> > -- - - - Martin Lechner CTO Wikitude GmbH Ginzkeyplatz 11 5020 Salzburg/Austria Phone +43 662 243310 Mobile +43 676 840 856 300 http://www.wikitude.com _______________________________________________ Discussion mailing list Discussion@arstandards.org http://arstandards.org/mailman/listinfo/discussion ---------------------------------------------------------------------------- ------- This email message is for the sole use of the intended recipient(s) and may contain confidential information. Any unauthorized review, use, disclosure or distribution is prohibited. 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Received on Thursday, 3 January 2013 16:19:56 UTC