- From: Kazuho Oku <kazuhooku@gmail.com>
- Date: Wed, 25 Jan 2017 10:59:58 +0900
- To: Tom Bergan <tombergan@chromium.org>
- Cc: Stefan Eissing <stefan.eissing@greenbytes.de>, Kazu Yamamoto (山本和彦) <kazu@iij.ad.jp>, HTTP Working Group <ietf-http-wg@w3.org>
2017-01-25 7:22 GMT+09:00 Tom Bergan <tombergan@chromium.org>: > Thanks for the feedback. Sounds like the worst-case time really is O(n). > >> kazuhooku@ >> the constant for O(n) would be small enough so that it cannot be used an >> attack vector > > Don't you need to ensure that n is small, otherwise even O(n) with a small > constant factor can lead to degraded performance? e.g., if > SETTINGS_MAX_CONCURRENT_STREAMS = 20,000, I may end up computing a sum of > 20,000 numbers every few frames, which is not terribly slow, but not > terribly fast either. I agree. For H2O, the maximum is hard-coded to 100 partly to avoid that kind of attack. >> kazu@ >> http://www.mew.org/~kazu/material/2015-http2-priority2.pdf >> http://www.mew.org/~kazu/doc/paper/http2-haskell-2016.pdf > > Thanks. IIUC, the algorithms described in both links are still at least > O(depth), which can be O(n) for dependency trees generated by certain > clients such as Chrome. > >> stefan.eissing@ >> The very same problem exists for stream processing in order to generate >> response data. > > What did you mean by "stream processing"? > > On Tue, Jan 24, 2017 at 12:26 AM, Stefan Eissing > <stefan.eissing@greenbytes.de> wrote: >> >> The very same problem exists for stream processing in order to generate >> response data. >> >> > Am 24.01.2017 um 08:53 schrieb Kazu Yamamoto (山本和彦) <kazu@iij.ad.jp>: >> > >> > Hi Tom, >> > >> > Probably, this material would help you: >> > >> > http://www.mew.org/~kazu/material/2015-http2-priority2.pdf >> > http://www.mew.org/~kazu/doc/paper/http2-haskell-2016.pdf >> > >> > --Kazu >> > >> >> Regarding your question, I am unaware of a scheduler design that is >> >> better than O(n) for both dequeuing (i.e. selecting the stream to >> >> send) and for rescheduling a stream (especially a stream with many >> >> decendants). >> >> >> >> While designing the scheduler of H2O (you are right in pointing out >> >> the fact that it is O(depth)), I came up with two options. One was to >> >> retain the vertical (i.e. parent-children) relationship between the >> >> streams. The other was to squash the vertical relationships to >> >> generate a one-dimensional list of streams ordered by priority. >> >> >> >> By taking the latter approach, you could create a scheduler that >> >> dequeues at O(1). But such scheduler would need to perform O(N) >> >> operation when receiving a priority frame or a stream-level window >> >> update (in this case N is number of direct and indirect decendants of >> >> the reprioritized stream). >> >> >> >> Considering this, we chose to implement the scheduler of H2O as O(1) >> >> weight-wise, and O(n) depth-wise, but that the constant for O(n) would >> >> be small enough so that it cannot be used an attack vector. >> >> >> >> 2017-01-24 9:39 GMT+09:00 Tom Bergan <tombergan@chromium.org>: >> >>> I implemented the HTTP/2 response scheduler in Go's HTTP/2 server >> >>> library. >> >>> I'm trying to understand the worst-case behavior of that scheduler. I >> >>> believe the worst-case behavior is necessarily O(n) operations per >> >>> frame >> >>> sent on the wire, where n is the number of streams in the dependency >> >>> tree. >> >>> Here is my rationale. >> >>> >> >>> The key operation is finding the highest-priority stream that is ready >> >>> to >> >>> send data. >> >>> >> >>> If we don't care about weights, and we don't care about balancing >> >>> bandwidth >> >>> usage across sibling nodes in a tree, then we can label each node with >> >>> two >> >>> fields: "ready" (true if the stream is ready to send data) and "depth" >> >>> (the >> >>> node's distance from the root of the tree). The scheduler must find a >> >>> node >> >>> with the smallest depth over all nodes with ready = true. It is fairly >> >>> trivial to implement this in O(log n). >> >>> >> >>> Now, let's introduce weights. The scheduler must allocate bandwidth to >> >>> all >> >>> ready nodes, which happens recursively as follows: >> >>> >> >>> func allocateBandwidth(node, bw) { >> >>> if (node.ready) { >> >>> node.bandwidthShare = bw >> >>> return >> >>> } >> >>> totalWeight = 0 >> >>> for (n in node.children) { >> >>> if (n.ready || descendantIsReady(n)) { >> >>> totalWeight += n.weight >> >>> } >> >>> } >> >>> for (n in node.children) { >> >>> if (n.ready || descendantIsReady(n)) { >> >>> allocateBandwidth(n, bw * n.weight / totalWeight) >> >>> } >> >>> } >> >>> } >> >>> allocateBandwidth(root, 1.0) >> >>> >> >>> I believe the above definition is a direct translation of RFC 7540 >> >>> Section >> >>> 5.3.2 (also see this thread, which discussed bandwidth allocation). >> >>> Given a >> >>> complete bandwidth allocation, the server can translate each node's >> >>> bandwidthShare to a number of tokens that are updated using a token >> >>> bucket >> >>> algorithm (or similar). The scheduler would then pick the node with >> >>> the most >> >>> available tokens. The scheduler looks something like: >> >>> >> >>> func scheduleNextFrame() { >> >>> if (tree changed since last frame written) { >> >>> allocateBandwidth(root, 1.0) >> >>> assign tokens and build a priority queue containing all nodes >> >>> with >> >>> allocated bandwidth >> >>> } >> >>> node = priorityQueue.head() >> >>> node.consumeTokens() // consume up to frame size or flow-control >> >>> limit >> >>> priorityQueue.update(node) >> >>> return node >> >>> } >> >>> >> >>> There are two steps in scheduleNextFrame. The first step updates the >> >>> bandwidth allocation if the tree changed since the last frame was >> >>> written. >> >>> This is the most expensive step. I don't believe it's possible to >> >>> implement >> >>> allocateBandwidth using fewer than O(n) worst-case steps. For example, >> >>> if >> >>> the tree is mostly flat, meaning that most nodes are children of the >> >>> same >> >>> node, then the loop to compute totalWeight is O(n). I believe Firefox >> >>> creates mostly-flat trees. Further, allocateBandwidth makes O(depth) >> >>> recursive steps, where "depth" is the maximum depth of the dependency >> >>> tree. >> >>> If the tree is mostly-linear, then O(depth) becomes O(n). Chrome >> >>> creates >> >>> mostly-linear trees. >> >>> >> >>> The overall runtime depends on how often the tree changes. If the tree >> >>> changes rarely, the scheduler is cheap. If the tree changes >> >>> frequently, the >> >>> scheduler is worst-case O(n). A tree has "changed" if it changed shape >> >>> (nodes are added/moved/removed) or if any node's ready state has >> >>> changed. >> >>> Both kinds of changes can happen often in practice, suggesting that >> >>> the >> >>> overall scheduler is worst-case O(n). For example, consider a server >> >>> that >> >>> sends small responses (one or two DATA frames per response) -- each >> >>> stream >> >>> will be closed after one or two DATA frames, so on average, the tree >> >>> will >> >>> change shape every few frames. Further, it's possible for ready states >> >>> to >> >>> change more frequently than you might think. In Go's HTTP/2 >> >>> implementation, >> >>> a stream does not become ready until the application handler calls >> >>> Write to >> >>> buffer response data. After that buffered data is serialized on the >> >>> wire, >> >>> the stream transitions to "not ready" because the scheduler cannot >> >>> know when >> >>> the next Write call will happen. The stream will transition back to >> >>> "ready" >> >>> during the next Write call. Each Write call typically buffers about >> >>> 32KB of >> >>> data. This is a "push" model, where the application handler "pushes" >> >>> data >> >>> into the scheduler. I'm aware of one other HTTP/2 server that works >> >>> similarly. I suspect that frequent ready/not-ready transitions are >> >>> common to >> >>> most HTTP/2 servers that use a "push" model. These servers will be >> >>> more >> >>> susceptible to the O(n) worst case. >> >>> >> >>> Questions: >> >>> >> >>> 1. Am I missing a clever implementation, or is it true that a faithful >> >>> HTTP/2 scheduler necessarily requires O(n) operations per frame sent >> >>> on the >> >>> wire, in the worst case? I could not find much discussion of this >> >>> question >> >>> after a quick search. H2O claims to implement an O(1) scheduler, >> >>> however, >> >>> the code seems to be worst-case O(depth) or O(n) -- see here, here, >> >>> and >> >>> here. >> >>> >> >>> 2. If the above is correct, should I be concerned about the O(n) worst >> >>> case? >> >>> I doubt that a typical web browsing session will trigger O(n) behavior >> >>> frequently, so I'm less concerned about the average case; I'm more >> >>> concerned >> >>> about pathological cases or possible DoS vectors. Also, think about >> >>> cases >> >>> where the "client" is actually a proxy server, meaning the HTTP/2 >> >>> connection >> >>> may have many more concurrent streams than a typical browsing session. >> >>> For >> >>> comparison, if you recall the predecessor to HTTP/2 (SPDY), a SPDY >> >>> scheduler >> >>> could be trivially implemented in O(1), since SPDY used just eight >> >>> priority >> >>> buckets. >> >>> >> >>> 3. If I should be concerned about an O(n) worst case, are there any >> >>> suggested mitigations beyond setting SETTINGS_MAX_CONCURRENT_STREAMS >> >>> to a >> >>> smallish constant? >> >> >> >> >> >> >> >> -- >> >> Kazuho Oku >> >> >> > >> >> > -- Kazuho Oku
Received on Wednesday, 25 January 2017 02:00:31 UTC